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Delivery Manager

Mojang

Stockholms kommun

Hybrid

SEK 600 000 - 800 000

Full time

Today
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Job summary

A leading game development studio in Stockholm is seeking a Delivery Manager to facilitate team delivery rituals and ensure effective collaboration with cross-functional teams. This full-time position requires onsite presence for hybrid work and interaction with international colleagues. Ideal candidates have strong communication and stakeholder management skills, as well as a passion for gaming. Join a creative environment focused on building compelling game experiences.

Qualifications

  • Experience in stakeholder management.
  • Platform experience, preferably from game engine areas.
  • Working in a technical agile environment.

Responsibilities

  • Supporting the team in maintaining a sustainable pace of work.
  • Assisting the Product Owner in managing the product backlog effectively.
  • Maintaining a transparent, clear, and prioritized team backlog.
  • Tracking the team’s progress towards their sprint goals.

Skills

Stakeholder management
Strong communication skills
Problem-solving skills
Situational leadership
Interest in gaming
Job description
Overview

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

As a Delivery Manager for Internal New Games, you will be organizing and facilitating all team-level delivery rituals, including Sprint Planning, Daily Stand-ups, Sprint Reviews, and Retrospectives. You will collaborate with our cross functional product group of craft leads that supports the teams to design, implement and polish compelling combat experiences that support the creative vision for the game. You\'ll collaborate with the Product Owners and provide day to day leadership for teams, modeling what good looks like, ensuring actions are driven forward and providing transparent communication up, down and across.

Responsibilities
  • Supporting the team in maintaining a sustainable pace of work, by creating and maintaining roadmaps, allocating sprint-work based on actual capacity & velocity, facilitating scope conversations with respective Product Owners, and removing blockers to the team\'s progress.
  • Assisting the Product Owner in managing the product backlog effectively.
  • Maintaining a transparent, clear, and prioritized team backlog.
  • Tracking the team\'s progress towards their sprint goals.
  • Using metrics and reporting tools to provide visibility into the team\'s performance.
  • Helping the team to identify areas for improvement and implement changes.
  • Facilitating communication between the development team, dependencies, and other stakeholders.
  • Accountable for team’s work being aligned with, and delivering towards, the priorities set by Product Owners.
  • Responsible for reporting on sprint outcomes.
Qualifications
  • Creating clarity and set priority for your team.
  • Experience in stakeholder management.
  • Platform experience, preferably from game engine areas.
  • Working in a technical agile environment.
  • Building teams with many dependencies supporting other teams.
  • Strong communication, problem-solving skills and extensive experience with situational leadership.
  • Interest in gaming, and maybe even a passion for Minecraft.
About this role

This is a full-time role based in Stockholm with a hybrid remote working model that requires you to be onsite every week. You\'ll collaborate closely with our studio colleagues in Redmond, USA, and across various disciplines. This position has off hour meetings occasionally mainly with West coast USA representatives.

We’re looking for candidates who are eligible to work in Sweden. Since our hybrid work model requires two onsite days per week, you’ll need to be based in Stockholm to collaborate with your team and soak up the studio energy.

About Mojang Studios

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes

Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

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