Technical Artist fmd

Sei unter den ersten Bewerbenden.
Nur für registrierte Mitglieder
Düsseldorf
EUR 50.000 - 80.000
Sei unter den ersten Bewerbenden.
Vor 3 Tagen
Jobbeschreibung

As our new Technical Artist (f / m / d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline. Ensuring the seamless integration of art assets into the game engine, connecting the visual component to feature functionality, and maintaining optimal performance and visual fidelity. You will work closely with both the art and programming teams to address technical challenges, optimize workflows, and contribute to the creation of high-quality game content. Your responsibilities will also include improving pipeline processes and providing technical solutions to maintain art quality throughout development.

What you will do :

  1. Provide daily support to the Art and Tech teams.
  2. Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
  3. Improve and streamline art production workflows and asset pipelines.
  4. Provide technical support and troubleshooting for complex art issues.
  5. Enable team members to complete tasks efficiently and consistently.
  6. Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
  7. Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.

Qualifications : What you bring :

  • Significant experience (e.g., 3+ years) in a technical art role within game development or related industries.
  • Proficiency with 3D art tools such as 3ds Max or Maya.
  • Experience with game engines like Unreal Engine.
  • Familiarity with parametric creation and maintenance of node-based graphs.
  • Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
  • Excellent analytical skills with the ability to resolve complex technical challenges efficiently and effectively.
  • Fluency in English, both written and verbal.

What to send our way :

  • Your CV highlighting your education, experience, and skills.
  • A cover letter including your earliest starting date, expected salary, and why you would like to join us.

Portfolio :

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work, clearly indicating your responsibilities in your reel, portfolio, screenshots, etc.

The portfolio should contain the following :

  • Scripting or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization.

Additional Information :

What we offer :

  • Relocation support: financial support, assistance with accommodation, visa support for international candidates.
  • Ubisoft Blue Byte Academy: opportunities for development through industry guest speakers, workshops, training, and access to our library.
  • Discounted and free games: employee discounts and free Ubisoft games on Ubisoft Connect.
  • Hybrid work model: flexible working from the Düsseldorf studio and home within Germany.
  • Monthly Mobility Budget: €80 for transportation-related expenses.
  • Childcare support: up to €350 per child per month.
  • Company Pension Scheme, Gym subsidy, 26 days paid vacation, Employee discount program, and other benefits.

Ubisoft promotes an inclusive work environment, ensuring equal opportunities regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age.

For further information, please check Work :

Employment Type : Fulltime

Key Skills

3ds Max, Computer Graphics, Perforce, Zbrush, Unreal Engine, Maya, Painting, Teaching, Adobe Photoshop, Digital Art, Music Therapy, Unity

Experience : years

Vacancy : 1