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VFX Artist

Activision

Województwo mazowieckie

On-site

PLN 253,000 - 338,000

Full time

Today
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Job summary

A leading gaming company is seeking a Senior VFX Artist for a new project. The ideal candidate will craft, optimize, and integrate engaging visual effects, playing a vital role in enhancing game atmosphere and storytelling. With over 8 years of relevant experience, you will collaborate with a creative team, pushing the boundaries of visual innovation. Emphasis on inclusivity and creativity is crucial, aligning with the company’s mission to foster a diverse environment and deliver thrilling gaming experiences.

Qualifications

  • More than 8 years of experience in VFX production.
  • Proficient in game engine special effect systems.
  • Excellent understanding of simulations in visual effects.
  • Strong portfolio demonstrating artistry and detail.

Responsibilities

  • Author and optimize real-time visual effects for games.
  • Collaborate with various teams for visual integration.
  • Contribute to workflow development for the VFX team.
  • Push creative boundaries in real-time visual effects.

Skills

Experience in VFX
Proficiency in game engine effects systems
Knowledge of simulation software
Understanding of physically based rendering
Portfolio of visual effects
Adaptability to in-house tools
Knowledge of scripting

Tools

Unreal Engine
Houdini
Maya
Photoshop
Substance Designer
Job description
Job Title: VFX Artist
Requisition ID: R026289
Job Description:

VFX Artist (Senior or above)

Elsewhere Entertainment is looking for a Senior VFX Artist to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Art department, you’ll be creating and adapting special effects for our exciting new project. Your work will add to the atmosphere of our game and support different gameplay elements and the cinematics. Lastly, you will contribute to innovations in techniques and processes to improve project quality.

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

You’ll help us by…

  • Authoring a wide range of real-time VFX elements using particles and shaders through a combination of third-party software and proprietary toolsets.
  • Following the stated art direction as you craft realistic effects increasing believability and atmosphere of environments and narrative storytelling.
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms.
  • Determining special effects requirements with the design, audio and artistic teams.
  • Working with different departments on integration of VFX features into the game engine through different techniques like animated shader, flipbooks and particle rendering.
  • Contributing to pipeline development and defining workflows for the VFX Team.
  • Sharing ideas and inspiration for how the team can further push boundaries within real-time VFX.

You’re awesome because you have…

  • Proven experience (8+ years) in VFX.
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar.
  • Excellent understanding of authoring VFX for physically based rendering and lighting.
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail.
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack.
  • Knowledge of scripting through code and/or node-based systems.
  • Able to fracture-model and build destruction simulations.
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya.

Bonus points for…

  • Experience with hooking up VFX logic in code and/or visual scripting.
  • Understanding of and experience with authoring material and special shaders.
  • Experience with procedural workflows and techniques.
  • Knowledge of graphics programming and shading code or graphs.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?

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