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An indie game development studio is seeking a Technical Artist to optimize performance for their debut game, Ardem. Responsibilities include profiling GPU, CPU, and memory performance using tools like Unreal Insights and RenderDoc. Candidates should have 3 to 5 years of experience in the games industry, strong Unreal Engine 5 skills, and a knack for problem-solving. The role promotes creativity and collaboration within a remote, flexible environment, offering a chance to shape the studio's future projects.