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Tools Programmer

Larian Studios

Województwo mazowieckie

On-site

PLN 120,000 - 150,000

Full time

2 days ago
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Job summary

A leading game development studio in Województwo mazowieckie is looking for a Tools Programmer to develop and maintain essential development tools, enhance user interfaces, and work closely with a multi-disciplinary team. Applicants should have excellent C# and .NET skills, solid WPF and XAML understanding, and be passionate about improving developer productivity. Previous experience in game development tools is advantageous. This is a full-time, on-site position promoting collaboration within the team.

Benefits

Open collaborative environment
Inclusive studio activities
Management by experienced game developers

Qualifications

  • 2+ years of experience creating tools for game development.
  • Experience developing DCC (digital content creation) pipelines.
  • Experience writing plugins/tools for Maya/Blender.

Responsibilities

  • Develop and maintain all development tools.
  • Design, implement and maintain user interfaces.
  • Identify and solve problems in content creation workflows.

Skills

Excellent C# and .NET skills
Solid understanding of WPF and XAML
C++ general knowledge
Fluent written and spoken English
Open-mindedness for iteration
Ability to analyze workflows
Team player attitude

Tools

Python
Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all development tools
  • Design, implement and maintain user interfaces
  • Identify and solve problems in our content creation workflows and pipelines
  • Work with a multi-disciplinary team to implement new engine and editor features
  • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
  • Communicate openly and regularly with team members and stakeholders
Requirements
  • Excellent C# and .NET skills for desktop applications
  • Solid understanding of WPF and XAML
  • C++ general knowledge
  • Open-minded and willing to iterate on a feature based on feedback
  • The ability to analyse and understand the workflows of other disciplines
  • You seek constructive criticism and are open to discuss issues or requests with end-users
  • You are passionate about improving developer productivity and communicate in a supportive way
  • You are a team player and willing to take ownership of tools, planning and communication
  • Driving feature development from start to finish
  • Fluent written and spoken English
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
  • 2+ years of experience creating tools for game development
  • Familiarity with Python
  • Experience developing DCC (digital content creation) pipelines
  • Experience writing plugins/tools for Maya/Blender
  • Experience making mods for larger games
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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