Senior Rendering Development Engineer.

AMD

Polska

On-site

PLN 180,000 - 300,000

Full time

14 days+
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Job summary

AMD Advanced Rendering and Engineering seeks a seasoned software engineer to push the boundaries of graphics research and productization. You will work across teams to realize breakthroughs in shader and compute code, collaborating with game developers to integrate these technologies into titles, and shaping the technical direction for new projects.

Applicants should have a strong background in GPU programming, modern C++, real-time rendering, and ML concepts, with travel willingness

Qualifications

  • Strong technical background in GPU/APU programming and C++.
  • Experience with high-level shader code (HLSL/GLSL) and modern C++ (17+).
  • Excellent written and verbal English skills.

Responsibilities

  • Transform proof-of-concept prototypes into mature products with high quality.
  • Collaborate with external game developers to integrate technologies into titles.
  • Optimize, extend, package and document high-level compute shader and C++ code.

Skills

C++
GPU programming
HLSL/GLSL
Machine learning
English communication

Education

Post-doctorate/PhD/BS/MS in CS/CE or applied math

Tools

PyTorch
TensorFlow

Job description

WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

The Role

AMD Advanced Rendering and Engineering is a group of cross-disciplinary teams working at the intersection of graphics research and productization. Our mission is to create cutting-edge software to equip developers and publishers with the tools they need to build immersive, high-performance games optimized for AMD hardware.

The person

We’re looking for an experienced software engineer with a passion for realizing the full potential of breakthrough and emerging technologies. Candidates must have a strong technical background in GPU/APU programming, C++, and machine learning. Also essential to the role is the ability to collaborate both in and across teams, and knit together information from a range of specialist domains. Successful candidates will have significant influence over the technical direction, and the opportunity to start from first principles on new projects.

Key Responsibilities
  • Work closely with research engineers to transform proof-of-concept prototypes into mature products at a very high level of quality.
  • Collaborate with external game development partners to integrate these technologies into their titles.
  • Optimize, extend, package and document high-level compute shader and C++ code.
Preferred Experience
  • Computer science background with sufficient experience writing efficient, high-level shader code (HLSL SM6, GLSL, Slang, etc.) and modern C++ (17 and up)
  • Knowledge of real-time rendering and graphics algorithms.
  • Excellent written and verbal English skills.
  • Knowledge of applied mathematics, especially linear algebra, geometry and trigonometry.
  • Knowledge of modern game console and desktop GPU architectures.
  • Willing to occasionally travel, both domestically and internationally.
Desirable Experience
  • Working understanding of low-level machine learning concepts and design patterns including automatic differentiation, computational graphs, tensor broadcasting, etc.
  • Experience working with modern machine learning libraries (PyTorch, TensorFlow, etc.)
  • Knowledge of physically based rendering algorithms (sampling and shading, light transport, etc.)
  • Experience shipping AAA game titles.
ACADEMIC CREDENTIALS

Post-doctorate, PhD, Bachelor, or Master of Science degree or equivalent work experience. Emphasis on computer science, computer engineers, or applied mathematics with relevant experience preferred.

#LI-CY1 #LI-HYBRID

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process. AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s Responsible AI Policy is available here. This posting is for an existing vacancy.

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