Senior Gameplay Programmer (Unannounced Project)

11 bit studios

Województwo mazowieckie

Hybrid

PLN 120,000 - 180,000

Full time

3 days ago
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Job summary

HellaGoodAudio is seeking a Senior Gameplay Programmer to join the team on a new IP project. The role focuses on designing, implementing, and maintaining gameplay systems in C++, with Blueprint support, collaborating with designers and artists, and delivering modular, high-performance code.

The position offers hybrid work in our Warsaw office. You will develop editor tools in Unreal Engine and work closely with UI/UX and artists to implement UI logic, influencing the direction of the game and

Qualifications

  • Experience designing and implementing gameplay systems and mechanics.
  • Ability to collaborate with designers, animators and artists.
  • Ability to architect modular, high-performance gameplay systems.
  • Experience with task estimation, risk assessment and production planning.
  • Experience profiling performance and optimizing CPU/memory usage.
  • Experience developing custom editor tools and plugins in Unreal Engine.

Responsibilities

  • Design, implement, and maintain gameplay systems and mechanics (in C++, supported by Blueprints).
  • Collaborate with game designers, animators, and artists during feature prototyping and production.
  • Architect gameplay systems with emphasis on modularity, performance, and readable code.
  • Participate in task estimation, technical risk assessments, and production planning.
  • Profile performance, optimize CPU/memory usage, and debug complex gameplay logic issues.
  • Develop and maintain custom editor tools and plugins in Unreal Engine to support production.
  • Partner with UI/UX designers and 2D artists to implement UI logic.

Skills

C++
Blueprints
Gameplay systems design

Tools

Unreal Engine

Job description

We're looking for an experienced and versatile Senior Gameplay Programmer to join the team working on P12, a new IP from 11 bit studios. This is one of the projects marking the beginning of a new chapter for our studio, where we aim to combine engaging gameplay with something that has always been at the heart of our games - authentic emotions and experiences that stay with players long after they've finished playing.

If programming is more than just writing code to you, if you enjoy exploring, experimenting, and finding creative solutions to complex challenges, and if you're genuinely excited about getting involved in a project and having a real impact on its direction, we'd love to meet you. Hybrid work in our Warsaw office is preferred for this role.

What will you be doing on a day-to-day basis?
  • Design, implement, and maintain gameplay systems and mechanics (in C++, supported by Blueprints).

  • Collaborate closely with game designers, animators, and artists throughout feature prototyping and production.

  • Autonomously architect gameplay systems with an emphasis on modularity, performance, and code readability.

  • Participate in task estimation, technical risk assessments, and production planning.

  • Profile performance, optimize CPU/memory usage, and debug complex gameplay logic issues.

  • Develop and maintain custom editor tools and plugins in Unreal Engine to support production.

  • Partner with UI/UX designers and 2D artists to implement UI logic.

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