Senior Engineer, Gameplay

CD PROJEKT RED

Warszawa

Híbrido

PLN 264.000 - 418.000

Jornada completa

Hace 8 días

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Ventajas ofrecidas por este puesto de trabajo

Relocation package
Private medical healthcare
Life insurance
Annual health screenings
Gym and wellness facilities
No dress code

Descripción de la vacante

CD PROJEKT RED is seeking a Senior Engineer, Gameplay to join the NPC team for The Witcher 4. You will design and implement gameplay systems for NPC animation, locomotion, and navigation, working with designers, animators, and other engineers to create believable NPC behaviors.

This is a senior, hands-on role requiring strong C++ skills, engine architecture knowledge, and collaboration across disciplines. The Warsaw hub offers hybrid work opportunities and relocation support.

Formación

  • 5+ years of professional experience in gameplay programming.
  • Strong proficiency in C++.
  • Experience contributing to the development of a commercial game, ideally at AAA scale.
  • Strong understanding of game engine architecture, algorithms, and multithreaded systems.
  • Strong proficiency in 3D vector mathematics, matrices, and linear algebra.
  • Advanced experience designing and implementing gameplay systems.
  • Ability to debug, profile, and optimize complex gameplay systems.
  • Experience collaborating with designers, animators, QA, and other disciplines.
  • Working proficiency in English, both spoken and written.
  • Values open, constructive feedback and respectful dialogue.
  • Brings their own perspective while remaining open to different ideas.
  • Willingness to share knowledge and support other engineers.

Responsabilidades

  • Design, implement, maintain, and extend gameplay and engine systems focused on NPC animation, locomotion, and navigation.
  • Develop and improve systems that support responsive, believable NPC movement and interactions within the game world.
  • Create tools and debugging utilities that support efficient development and iteration of NPC gameplay systems.
  • Collaborate with game designers, animators, and other disciplines to develop and refine NPC movement, behaviors, and gameplay mechanics.
  • Write, improve, and maintain automated and gameplay-focused tests.
  • Debug, profile, optimize, and resolve technical issues in collaboration with QA and other teams.
  • Write clean, maintainable, and well-tested C++ code.
  • Take ownership of gameplay features, from technical design through implementation, testing, and iteration.
  • Share technical knowledge, provide constructive feedback, and support the growth of other engineers.
  • Collaborate with the engineering team and Producer to identify technical priorities, address challenges, and support project goals.

Conocimientos

C++
Gameplay programming
NPC systems
English proficiency

Herramientas

Unreal Engine 5

Descripción del empleo

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Engineer, Gameplay to join the NPC team working on The Witcher 4. In this role, you'll design, develop, and improve gameplay systems focused on NPC animation, locomotion, and navigation, helping bring the world and its characters to life. You'll work closely with designers, animators, and other engineers to create responsive, believable NPC behaviors and interactions.

This is a unique opportunity to contribute to the next chapter of one of the most beloved RPG series in the world. We're looking for someone with strong technical expertise, hands‑on gameplay programming experience, and a passion for creating memorable experiences for players.

(This position requires working in our Warsaw Hub. Hybrid working mode available.)

Daily Responsibilities

  • Design, implement, maintain, and extend gameplay and engine systems focused on NPC animation, locomotion, and navigation.
  • Develop and improve systems that support responsive, believable NPC movement and interactions within the game world.
  • Create tools and debugging utilities that support efficient development and iteration of NPC gameplay systems.
  • Collaborate with game designers, animators, and other disciplines to develop and refine NPC movement, behaviors, and gameplay mechanics.
  • Write, improve, and maintain automated and gameplay-focused tests.
  • Debug, profile, optimize, and resolve technical issues in collaboration with QA and other teams.
  • Write clean, maintainable, and well-tested C++ code.
  • Take ownership of gameplay features, from technical design through implementation, testing, and iteration.
  • Share technical knowledge, provide constructive feedback, and support the growth of other engineers.
  • Collaborate with the engineering team and Producer to identify technical priorities, address challenges, and support project goals.
Qualifications
  • At least 5 years of professional experience in gameplay programming.
  • Strong proficiency in C++.
  • Experience contributing to the development of a commercial game, ideally at AAA scale, through significant production milestones or release.
  • Strong understanding of game engine architecture, algorithms, and multithreaded systems.
  • Strong proficiency in 3D vector mathematics, matrices, and linear algebra.
  • Advanced experience designing and implementing gameplay systems, such as animation, locomotion, navigation, combat, or physics.
  • Ability to debug, profile, and optimize complex gameplay systems.
  • Experience collaborating with designers, animators, QA, and other disciplines throughout game development.
  • Strong problem-solving skills and the ability to approach technical challenges collaboratively.
  • Working proficiency in English, both spoken and written.
  • Values open, constructive feedback and respectful dialogue.
  • Brings their own perspective while remaining open to different ideas and approaches.
  • Willingness to share knowledge and support other engineers.

Nice to Have

  • Hands‑on experience working with Unreal Engine, particularly Unreal Engine 5.
  • Experience developing NPC animation, locomotion, navigation, or NPC‑related gameplay systems.
  • Experience developing or optimizing animation and locomotion systems for third‑person games.
  • Experience or interest in mentoring other engineers, coordinating technical tasks, and supporting effective team communication.
  • Interest in developing technical leadership skills and taking on broader responsibilities within the engineering team.
Additional Information

Working mode

  • In‑office in a hybrid or full‑time capacity in Warsaw, Poland. Relocation is required.

Relocation Support

  • Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings.
  • Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well‑being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family‑friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.
  • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge‑sharing initiatives, online tutorials, and e‑learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog‑friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well‑equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress‑code — we like to keep it casual.

Estimated pay rangefor this position: 23 700 – 37 455PLN gross monthly. Final offers are dependent on job‑related factors like experience and qualifications.
Type of contract:Employment Contract ("Umowa o pracę").

Gain More Insight on Beyond the Game Blog

Bartosz Sztybor, our VP, Franchise and Cyberpunk: Edgerunners 2 showrunner, is here with Associate Game Director Paweł Sasko to dive into the details of how the brand‑new show and Cyberpunk 2077 update came to be.

Cyberpunk 2 Game Director Gabe Amatangelo shares his experience growing up as a gamer, a punk, and a creator — and how a lifetime of asking questions helped him become a better game developer and leader.

How does an idea grow into a shared creative vision — and how do you keep hundreds of people working toward it?

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