Senior Client C++ Developer (Relocation to Cyprus)

Scorewarrior

Warszawa

Hybrid

PLN 217,864 - 290,486

Full time

14 days+

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Benefits offered by this job

Private family health insurance
Performance bonuses
Monthly education allowance

Job summary

Scorewarrior in Warsaw seeks a Senior Client C++ Developer for its Core Team to enhance and create functionalities for their games. The role emphasizes simplicity, scalability, and quality, requiring 6+ years in development and strong proficiency in C++.

Join a team that values creativity and collaboration while contributing to exciting projects like Total Battle. Attractive benefits include relocation support, private health insurance, and performance bonuses.

Qualifications

  • 6+ years of commercial development, including 4+ years in C++ client-side.
  • Experience with 2D/3D game engines like Unity.
  • Ability to write testable code including unit tests.

Responsibilities

  • Develop system architecture, APIs, and reusable modules.
  • Create and support core modules for game functionalities.
  • Refine the HotReload system for seamless updates.

Skills

C++ development
Game engine experience (2D/3D)
Performance optimization
Testable code (unit tests, automation)
Multithreading

Job description

Scorewarrior is a game developer and publisher based in Limassol, Cyprus.

The company focuses on the 4X strategy genre, with an ambitious goal of growing our game, Total Battle, into the No. 1 strategy game in the world.

Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

Our mission: to unite and excite people all over the world.

We are looking for an experienced Senior Client C++ Developer for the Core Team to work on key game project functionalities. We strive for simplicity, scalability, maintainability, and excellent quality in our solutions. Our team's main goal and challenge is to deliver outstanding technical design while ensuring quality, flexibility, and ease of development for game features.

In this role you will develop our system – its architecture, APIs, contracts, and reusable modules, and as well implement and generalize specific game mechanics, turning successful solutions into new “building blocks” for the entire company.

Tasks to be solved
  • Creating and supporting core modules
  • Moving code (e.g., map logic, metagameplay) to the core area of responsibility through auditing, refactoring, and separation into modules.
  • Redesign and refactoring
  • Developing universal mechanisms for in-game special offers, promotions, buffs, and effects – allowing feature teams to configure specific cases without having to make core edits.
  • Refining the HotReload system (which allows us to seamlessly update configurations and functionality in different environments).
  • Designing an "instances" system (separate locations/scenes/subsystems) with special game rules.
  • Accelerating the integration of new mechanics
  • Identifying typical scenarios and migrating repetitive code into reusable core components.
  • Creating a convenient API and clear documentation (guides, FAQs, and examples).
  • Decomposition, reviewing code, and refactoring large fragments without the need for huge disruptive changes.
To succeed, you will need
  • 6+ years of commercial development, including 4+ years in C++ client-side.
  • Experience with 2D/3D game engines (e.g., Cocos2d-x, Unity, or their equivalents).
  • Experience in creating or supporting complex game projects (strategy, MMORPG, and/or open world) or large mobile titles with continuous server sync.
  • The ability to navigate engine architecture and enhance/expand basic modules as needed.
  • Experience in developing core libraries or tools for developer teams (internal framework, plugins, and scripts).
  • Knowledge of patterns and design principles (SOLID, GOF, KISS, and YAGNI) and the ability to properly decompose tasks and extract reusable components.
  • The ability to work with profilers, templates, memory, and multithreading in practice.
  • An understanding of key components (render, layers/scenes, animations/timelines, and Prefab).
  • Performance optimization: profiling, render tracing, and memory handling.
  • The ability to write testable code (unit tests, integration tests, and automation tests).
  • A basic understanding of build pipelines (iOS/Android) and mobile app lifecycles.
The following would be to your advantage
  • Experience in writing or running performance tests (load and stress tests).
  • Experience in developing with C# (2–3 years). The ability to read others' code and modify modules in Unity as needed.
  • Extensive knowledge of game development tools and libraries (Spine/DragonBones, UI solutions, analytics SDK, etc.).
  • Experience with software architectures: MVC, MVP, MVVM, ECS.
What we offer
  • A Great Place to Work. 99% employee satisfaction, low turnover, and colleagues who genuinely enjoy collaborating.
  • Live and work in sunny Cyprus. We’re an office-first team in Limassol with a modern seaside workspace, and full relocation and visa support for you and your family.
  • Shape a global hit. We’re the only European studio with a 4X strategy title in the world’s top-10. Our top-50 mobile game has grown 25x in revenue and audience in the last five years.
  • Grow fast in a company that’s already strong. We’re independent, financially rock-solid, and expanding at startup speed, and we have never had lay-offs.
  • Work where ideas win. Flat structure, collective decision-making, and honest feedback create full transparency and help you grow fast.
  • Earn industry-leading rewards. High salaries, a 13th month, performance bonuses, and extra rewards for long service, marriage, or welcoming a child, and lunch every day.
  • Feel supported at every stage of life. Private family health insurance, plus a monthly allowance for children’s pre-school, school, and university education.
  • Your growth is our priority. From specialized training and certifications to language courses and books, you’ll have everything you need to keep learning.
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