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Techland S.A. in Poland is seeking a skilled cutscene animator to transform prototypes into final, high‑quality narrative scenes. You will craft and polish sequences from early layout to character and object animation, based on motion capture data.
Collaborating with narrative, design and art teams, you will implement scenes in-engine, optimize performance, and contribute to AAA projects for new generation consoles.
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
The main responsibility in this role is creating compelling cutscenes from initial prototype to final quality. You will bring narrative and dialogue scenes to life - from early layout and blocking all the way to final character and object animation by:
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What we offer: