Remote Game Developer — Voxel Engine (Java)

Teams Squared

Poland

Remote

PLN 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

100% remote work
Competitive compensation
Cutting-edge teams
Influence core architecture

Job summary

Teams Squared is seeking a Game Developer to work on a voxel-based engine using Java. You will focus on low-level game programming, rendering, optimization, and internal tooling, building the engine from ground up rather than relying on pre-built engines.

Responsibilities include implementing rendering, voxel data handling, world generation, and tooling for asset loading and packaging. The role offers 100% remote work and competitive compensation and the chance to shape core architecture early

Qualifications

  • Strong foundation in data structures and algorithms.
  • Proficiency in Java or willingness to learn JVM-based Java.
  • Understanding of pointers and references, conceptually or practically.
  • Experience with or interest in custom voxel-based engines and low-level graphics.

Responsibilities

  • Develop and extend systems inside a voxel-based game engine.
  • Implement rendering logic for Minecraft-style visuals.
  • Work with spatial data, world generation, and voxel structures.
  • Manage memory, performance, and resource usage.
  • Implement ray casting / ray tracing techniques where applicable.
  • Integrate assets from Blender into the engine.
  • Develop tooling for asset loading, builds, packaging, and testing.
  • Explore AI or external API integrations for future features.
  • Clarify uncertainties with stakeholders as needed.

Skills

Strong CS fundamentals
Java proficiency or willingness to学习
Understanding of pointers/references
Experience with custom engines/voxel
Low-level graphics programming

Job description

Teams Squared is seeking a Game Developer to work on a voxel-based engine using Java. You will focus on low-level game programming, rendering, optimization, and internal tooling, building the engine from ground up rather than relying on pre-built engines.

Responsibilities include implementing rendering, voxel data handling, world generation, and tooling for asset loading and packaging. The role offers 100% remote work and competitive compensation and the chance to shape core architecture early

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