Remote 2D/3D Environment Artist — VR & Multiplatform

Spatial Corp

Poland

Remote

PLN 148,000 - 296,000

Full time

14 days+

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Job summary

Wooster Games, the studio behind Animal Company, is seeking a remote contract Environment Artist to shape the look of current and unannounced titles across VR, PC, and console. You will craft environments, props, and assets with a bold, stylized aesthetic.

The role requires technical art in Unity, cross-platform awareness, and collaboration with artists and developers, with US time zone overlap for team alignment.

Qualifications

  • Technical art ability in Unity with materials, shaders, lighting and asset optimization.
  • Multi-platform experience across VR, PC and console.
  • Design instinct to turn gray boxes into shipped environments.
  • Experience using Blender, Unity, Figma and Adobe.
  • Bonus: quick 2D concept art or tooling that speeds up the art team.

Responsibilities

  • Create compelling 2D/3D environments, environment props and other assets in a stylized aesthetic.
  • Build environments that hold up across VR, PC, and console, planning for platform limits.
  • Have technical art understanding in Unity: materials, shader graph, lighting, prefabs, addressables and profiling.
  • Contribute to environment design: blockouts, player flow, sightlines and readability.
  • Create marketing assets to support launch and drive conversion (2D assets, trailers, store art).
  • Collaborate with other artists and developers to improve the game.
  • Be available during US EST or PST time zones to collaborate with the team.

Skills

Unity Technical Art
3D Environment Art
Shader Graph
Asset Optimization
Multi-Platform
Design Instinct
Blender
Figma
Adobe

Tools

Unity Editor
Blender
Figma
Adobe Creative Suite

Job description

Wooster Games, the studio behind Animal Company, is seeking a remote contract Environment Artist to shape the look of current and unannounced titles across VR, PC, and console. You will craft environments, props, and assets with a bold, stylized aesthetic.

The role requires technical art in Unity, cross-platform awareness, and collaboration with artists and developers, with US time zone overlap for team alignment.

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