Producer

ELSEWHERE ENTERTAINMENT SP. Z.O.O.

Warszawa

On-site

PLN 180,000 - 300,000

Full time

11 days ago

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Job summary

Elsewhere Entertainment is seeking a Producer to oversee the planning, execution, and delivery of large-scale game environments and content pipelines. You will align design and artistic visions with project milestones, managing schedules, asset iteration, and collaboration across Content Design and Environment Art teams.

The role requires excellent cross-disciplinary communication, knowledge of world-building pipelines, and a hands-on approach to keeping projects on schedule and within quality

Qualifications

  • Proven experience in production or project management in games, specifically supporting World Design, Level Design, or Environment Art teams.
  • Strong understanding of world-building pipelines, from layout to modular asset integration, lighting, and optimization.
  • Experience supporting art and engineering teams in a AAA development environment.
  • Ability to bridge communication between creative environment artists and technical software engineers.
  • Strong organizational skills and experience creating, tracking, and updating detailed production schedules.
  • Experience with Jira, Confluence, ShotGrid, or equivalent tools.

Responsibilities

  • Partner with Content Director, Art Leads, and Production leadership to define and manage the Content Design and Environment roadmap.
  • Translate environmental and spatial vision into structured deliverables and milestones for designers and artists.
  • Coordinate with cross-disciplinary leads to ensure technical, visual, and performance alignment.
  • Oversee scheduling, asset iteration tracking, and ensure quality within timelines.
  • Manage workload distribution and resource planning across teams.
  • Facilitate review cycles and playtest feedback on world navigation and storytelling.

Skills

Production management
Cross-functional collaboration
World-building insight
Scheduling and planning

Tools

Jira
Confluence
ShotGrid

Job description

Job Title: Producer

Requisition ID: R028019


Elsewhere Entertainment is looking for a Producer to support our Content Design and Environment Art teams in the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! We are seeking an experienced and highly organized Producer to oversee the planning, execution, and delivery of large-scale game environments, content-building pipelines, and technical world performance. This role requires exceptional cross-disciplinary communication skills, deep familiarity with world-building and content production pipelines, and the ability to align design and artistic visions with project milestones and studio goals. As a member of the production department, you’ll focus on enabling our Content team to do their best work; building clear schedules, tracking asset iteration from grey-box to final polish, and ensuring our content meets high-quality standards while delivering on exploration and narrative intent. As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.


Responsibilities


  • Partnering with the Content Director, Art Leads, and Production leadership to define, plan, and manage the Content Design and Environment roadmap.

  • Translating the game’s environmental and spatial vision into structured deliverables and milestones for level designers and environment artists.

  • Coordinating with cross-disciplinary leads (Tech Design, Lighting, Tech Art, VFX, and QA) to ensure technical, visual, and performance alignment.

  • Overseeing daily and long-term scheduling, tracking asset iteration (white-box, layout, material passes, and final polish), and ensuring quality standards are achieved within established timelines.

  • Managing workload distribution and resource planning across environment artists, level designers, and technical art support.

  • Facilitating review cycles and playtest feedback loops focused on world navigation, environmental storytelling, and technical streaming performance.

  • Identifying and mitigating risks related to world scope, technical memory budgets, asset streaming dependencies, or world-scale complexity.

  • Supporting clear communication between internal world teams and any outsourced partners supporting environment art or modular asset creation.

  • Encouraging a positive, collaborative, and inclusive creative culture that values immersive world design, visual excellence, and technical stability.

  • Providing regular updates on world progress, biome development milestones, and technical or scheduling risks to project leadership.


Qualifications


  • Proven experience in production or project management in games, specifically supporting World Design, Level Design, or Environment Art teams.

  • A strong understanding of world-building pipelines, from initial layout and "white-boxing" to modular asset integration, lighting, and technical optimization.

  • Experience supporting art and engineering teams in a AAA development environment.

  • Demonstrated ability to bridge communication between highly creative environment artists and technical software/engine engineers.

  • Strong organizational skills and experience creating, tracking, and updating detailed production schedules.

  • Experience in Jira, Confluence, ShotGrid, or equivalent project management tools.

  • A collaborative mindset and a passion for empowering developers and solving complex spatial and technical challenges.

  • A keen eye for world composition, player flow, and immersive environmental details.

  • The ability to provide production structure while preserving the iterative nature of world and level design.


Bonus points


  • Experience coordinating with external art vendors or outsourcing partners supporting large-scale environment asset production.

  • Familiarity with modern game engines and world-building tools (Procedural tools, Photogrammetry pipelines, or technical art workflows).

  • Experience supporting early-stage world prototyping or defining compelling "World Pillars" for a new AAA franchise.

  • A personal passion for open-world RPGs, immersive sims, and environmental storytelling.

  • Enjoyment of playing a variety of video game genres and titles.


We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. This role can be based in our Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs.


Our world At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay and creativity with some of the most popular titles and sophisticated teams in the world. We have bold ambitions to create the most inclusive company, knowing our success comes from the passionate, creative, and diverse people within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

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