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Level Designer

Sperasoft

Województwo mazowieckie

Hybrid

PLN 210,000 - 295,000

Full time

Yesterday
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Job summary

A leading gaming studio in Poland is seeking an experienced Level Designer to take ownership of level design from concept to implementation. You will design high-quality layouts for FPS/action gameplay, collaborate closely with various teams, and mentor junior designers. Ideal candidates should have over 5 years of experience with at least one shipped AAA title and expertise in Unreal Engine 5. The role offers competitive benefits and flexible working hours, ensuring a great work-life balance.

Benefits

Medical Care package
MyCafeteria system
Employee Assistance Program
Language classes
Flexible working hours
Breakfasts and snacks
Corporate parties

Qualifications

  • 5+ years of experience as a Level Designer with AAA FPS or action title.
  • Deep understanding of level design principles: flow, pacing, sightlines.
  • Expertise with modern level design tools, especially Unreal Engine 5.

Responsibilities

  • Take ownership of level design from concept to implementation.
  • Design high-quality level layouts for FPS/action gameplay.
  • Integrate occlusion and cover systems for enhanced gameplay.

Skills

Level Design
Unreal Engine 5
Collaboration
Spatial Thinking
Mentoring
Job description
Responsibilities
  • Take ownership of level design from initial concept to final implementation, ensuring a smooth and engaging player experience aligned with the core gameplay vision.
  • Design, build, and iterate high-quality level layouts tailored for FPS / action gameplay, with a strong focus on flow, pacing, and combat scenarios.
  • Craft layouts that support intense combat encounters, smart AI pathing, and player agency in fast-paced environments.
  • Implement player guidance systems to ensure intuitive navigation even during chaotic action sequences.
  • Use terrain, structures, and verticality to create strategic opportunities and diverse tactical options for players.
  • Integrate occlusion, cover systems, line of sight control, and funneling techniques to enhance gameplay rhythm and technical performance.
  • Place and tune gameplay elements such as AI, triggers, objectives, pickups, and interactive set-pieces.
  • Iterate based on frequent playtesting and telemetry to refine pacing, difficulty, and player flow.
  • Collaborate closely with art, tech, and narrative teams to ensure a cohesive experience across all level elements.
Qualifications
  • 5+ experience as a Level Designer with at least one shipped AAA FPS or action title.
  • Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging.
  • Expertise with modern level design toolsets (e.g. Unreal Engine 5)
  • Strong spatial thinking, with the ability to translate gameplay goals into effective 3D layouts.
  • Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments.
  • Familiarity with best practices in visual language, traversal readability, and combat readability.
  • Ability to iterate quickly, balancing player challenge, exploration, and reward pacing.
  • Excellent communication and collaboration skills — especially when working across disciplines.
  • Experienced in mentoring junior designers and contributing to level design guidelines and documentation.
Benefits
  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Krakow/Warsaw

Service: Create

Employment Type: Full-time, permanent

Working Pattern: Hybrid

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