GPU Software Engineering Intern

Intel Corporation

Województwo pomorskie

Hybrid

PLN 68,000 - 75,000

Part time

2 days ago
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Benefits offered by this job

Hybrid work model
Mentor program

Job summary

Intel Corporation invites motivated students to join a GPU Software Engineering internship focused on shader compiler development for 3D graphics and ray tracing. You will write and review code, work with production GPU driver features, and learn how the API calls translate to hardware.

This internship offers a mentor-guided experience, a hybrid work model, and exposure to Windows/Linux environments, OpenCL/CUDA/Direct3D/Vulkan.

Qualifications

  • Pursuing 2nd–4th year of study with student status for 1+ year.
  • No professional experience required.
  • Strong C++ knowledge and willingness to learn.

Responsibilities

  • Develop new driver features in modern C++.
  • Help enable upcoming Intel GPUs, often before silicon release.
  • Debug and fix issues and write unit tests.
  • Participate in code reviews and CI processes.
  • Propose and implement improvements to tools and workflows.

Skills

C++
Windows/Linux
English communication

Education

Pursuing 2nd-4th year

Tools

Python
OpenGL/Vulkan

Job description

Job Details: Job Description:

Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compiler? Is how you work as important to you as what you do? We keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must. We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.

What you will do:
  • Develop new driver features in modern C++
  • Help enable upcoming Intel GPUs, often before the silicon is available
  • Debug and fix issues
  • Write unit tests and take part in code reviews and CI
  • Propose and build improvements to our tools and ways of working

You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.

Qualifications:
  • You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year).
  • No professional experience is required.
Minimum requirements:
  • Working knowledge of C++
  • Knowledge of Windows and/or Linux operating systems
  • Desire and ability to learn quickly
  • Good verbal and written communication skills in English
Nice to have:
  • Practical knowledge of scripting languages (e.g. Python)
  • Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
  • Personal interests or hobbies in AI, computer graphics, game development or similar areas

We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment.

Job Type: Student / Intern Shift: Shift 1 (Poland) Primary Location: Poland, Gdansk Additional Locations:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation or any other characteristic protected by local law, regulation or ordinance.

Position of Trust N/A EU Salary

We offer a total compensation package that ranks among the best in the industry. The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

  • Job posting details (such as work model, location or time type) are subject to change.
  • Intel’s official careers website. Find your next job and take on projects that shape tomorrow’s technology.

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