Compiler Engineering Intern

Intel Corporation

Województwo pomorskie

Hybrid

PLN 62.000 - 76.000

Vollzeit

vor 35 Stunden
Sei unter den ersten Bewerbenden
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Zusammenfassung

Intel in Poland (Gdansk) is seeking a Compiler Engineer Intern to contribute to Intel's compiler software stack within a scoped project. You will work with experienced engineers on MLIR-based representations, DSLs, and optimization, while connecting capabilities to AI frameworks like PyTorch and inference engines.

You will investigate problems, implement and test solutions, and communicate results to the team.

Qualifikationen

  • Pursuing Bachelor's or Master's in a technical field with at least 1 year of student status.
  • Coursework or projects in data structures, algorithms, architecture, OS, languages or compiler construction.
  • Experience programming in C/C++ and Linux development environments.

Aufgaben

  • Contribute to design, implementation, testing or analysis of compiler and runtime tech.
  • Develop and debug software in C or C++ within a large codebase.
  • Create or improve tests, reproduce defects and help deliver reliable solutions.
  • Evaluate correctness, compile-time behavior, runtime performance or code quality.
  • Participate in code reviews, technical discussions and planning with mentors.
  • Document designs, experiments, results and lessons learned; present outcomes.
  • Contribute to open-source projects aligned with the work.

Kenntnisse

C/C++ programming
Data structures
Algorithms
Computer architecture
Operating systems
Compiler construction
GPU kernels
Git
CI
Open source
PyTorch
vLLM
SGLang
MLIR
LLVM
Clang
Triton
Tile-based programming
CUDA

Ausbildung

Bachelor's or Master's in CS/EE or related (pursuing)

Tools

LLVM
Clang
CUDA
Git

Jobbeschreibung

Join Us in Shaping the Future

At Intel, we are building the next generation of software technologies that unlock the potential of heterogeneous computing. Our compiler technologies help developers harness CPUs, GPUs, and accelerators through high-performance, portable software. As an intern, you will contribute to an open ecosystem that advances performance, scalability, reliability, and developer productivity for AI, HPC, and other demanding workloads, while supporting Intel's commitment to contributing to and collaborating with open-source communities.

The Team

The Intel Compiler Engineering Team develops LLVM-based C, C++, SYCL, Triton, MLIR, Domain Specific Languages (DSLs), and Fortran compiler technologies for Intel processor platforms, including CPUs and GPUs. The team works across the compiler stack and in close collaboration with hardware architecture teams, covering language front ends, intermediate representations, optimization, code generation, debug information, runtimes, offload support, quality, and developer tooling. This work connects Intel hardware and compiler capabilities with AI frameworks and software ecosystems such as PyTorch, inference engines, and machine-learning models. You will collaborate with experienced engineers and contribute to open-source communities while learning how production compilers are designed, tested, optimized, and delivered.

Position Overview

We are hiring a Compiler Engineer Intern to contribute to Intel's compiler software stack. You will work with experienced compiler and hardware architecture engineers on a scoped project that may involve compiler features, MLIR-based intermediate representations, Triton or other Domain Specific Languages (DSLs), optimization, code generation, runtime or offload support, debug information, testing infrastructure, performance analysis, or developer tools. Projects may involve connecting software capabilities to AI frameworks such as PyTorch, inference engines such as vLLM and SGLang, and machine-learning model ecosystems such as DeepSeek, Hugging Face, and Qimi. You will investigate technical problems, implement and test solutions, analyze results, and communicate findings to the team. This opportunity is designed for an undergraduate student who wants to build practical compiler-engineering experience and apply foundational computer science concepts to production software.

Responsibilities
  • Contribute to the design, implementation, testing, or analysis of compiler and runtime technologies.
  • Develop and debug software in C or C++ within a large, collaborative codebase.
  • Create or improve tests, reproduce defects, analyze failures, and help deliver reliable solutions.
  • Evaluate functional correctness, compile-time behavior, runtime performance, or code quality, as applicable to the project.
  • Participate in code reviews, technical discussions, and project planning with mentors and team members.
  • Document designs, experiments, results, and lessons learned, and present project outcomes to the team.
  • Contribute to open-source projects when aligned with the assigned work.
Minimum Qualifications
  • Currently pursuing a Bachelor's or a Master's degree in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Informatics, or a related technical discipline (able to maintain student status for at least 1 year).
  • Coursework or project experience in data structures, algorithms, computer architecture, operating systems, programming languages, or compiler construction.
  • Experience programming in C or C++ through coursework, research, personal projects, or prior internships.
  • Experience using software development and debugging tools in a Linux or similar development environment.
Preferred Qualifications
  • Compiler-related coursework or project experience, including parsing, intermediate representations, optimization, code generation, or runtimes.
  • Familiarity with LLVM, MLIR, Clang, Flang, SYCL/DPC++, Triton, OpenMP, CUDA, or another compiler or parallel-programming ecosystem.
  • Knowledge of CPU or GPU architecture, heterogeneous computing, or systems programming.
  • Familiarity with AI frameworks such as PyTorch, inference engines such as vLLM and SGLang, and machine-learning model ecosystems such as DeepSeek, Hugging Face, and Qimi.
  • Tile-base programming model knowledge
  • GPU Compute kernel writing experience
  • Experience with Git, automated testing, continuous integration, performance analysis, or open-source development.
  • Technical contributions such as code, patches, reviews, research, publications, or substantial academic projects.
Success in This Role
  • Curiosity and willingness to learn unfamiliar technologies.
  • Strong analytical, problem-solving, and debugging skills.
  • Clear written and verbal communication.
  • Ability to work independently on scoped tasks while seeking guidance when needed.
  • Collaborative mindset and commitment to high-quality engineering.

Bring your passion, curiosity, and your engineering drive to Intel, and help shape how the next generation of AI workloads runs on Intel hardware.

Job Type: Student / Intern Shift: Shift 1 (Poland) Primary Location: Poland, Gdansk Additional Locations:

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation or any other characteristic protected by local law, regulation or ordinance.

EU Salary

We offer a total compensation package that ranks among the best in the industry. The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł. The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

  • Job posting details (such as work model, location or time type) are subject to change.
  • Intel’s official careers website.

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