Game Designer - Midcore Games

voodoo

Polska

On-site

PLN 140,000 - 210,000

Full time

4 days ago
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Benefits offered by this job

Best-in-class compensation
Other benefits according to country

Job summary

Voodoo is seeking a seasoned game designer for an on-site role in Warsaw. You will shape the design pipeline, deconstruct complex mechanics, and lead balance and pacing decisions for a live prototype aiming to become a market-ready title.

Collaboration across UI, UX, and gameplay systems is essential, with a strong emphasis on data-backed decisions and staying ahead of mobile gaming trends. You should bring 5+ years in game development, 3+ years as a designer, experience with mobile F2P/RPG, and

Qualifications

  • At least 5 years in Game Development and 3 years as a game designer.
  • Experience with mobile games, F2P or RPG.
  • LiveOps design experience is a plus.

Responsibilities

  • Define a clear design pipeline and processes.
  • Pitch and implement major features for a prototype to become a market-ready title.
  • Own game balancing, pacing, and feel with data-backed decisions.
  • Deconstruct gameplay mechanics and analyze them for iteration.
  • Collaborate across UI/UX, gameplay logic, and performance aspects.
  • Benchmark markets to keep up with trends.

Skills

Unity proficiency
AI mindset
Game balancing
English communication

Tools

Figma

Job description

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This role will be on-site in Warsaw.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

Role
  • Define a clear, cohesive design pipeline
  • Pitch and implement big features to the team, deconstructing them into smaller components
  • Own game balancing, pace, feel
  • Always back up your ideas with available data points
  • Ability to deconstruct and analyze mobile games mechanics
  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
  • Fine-tune game balancing, pacing, and feel
  • Benchmark the market to stay on top of new trends
  • Understanding of models and tools to analyze gameplay and user behavior
  • Proficiency in Unity a huge plus
  • Familiarity with Figma or similar visual collaboration software
  • Able to create a playable prototype individually as well as within a team
Profile
  • At least 5 years of professional experience in Game Development and at least 3 years as a game designer
  • Experience working on mobile games, F2P or RPG
  • Experience in designing LiveOps for a live product is a huge plus
  • Creative and hacker mindset
  • Good sense of gameplay experience, and special attention to detail
  • Communication skills in English, both written and verbal
  • Knowledge of casual games
  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
  • Accountability, independence, and responsibility when given ownership over your work
  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Benefits:
  • Best-in-class compensation
  • Other benefits according to the country you reside
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