Freelance Character Artist

Mundo Gamer Network

Katowice

Hybrid

PLN 90,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Remote or on-site work models
Flexible working hours
No crunch
No non-compete policy
Pet-friendly office

Job summary

Mundo Gamer Network is seeking a skilled Character Artist to build and polish characters and props for real-time game work. You will sculpt anatomy, clothing, and accessories, and craft textures for Unreal Engine 5 while ensuring rig compatibility and optimal performance.

We welcome strong artists with ZBrush, Marvelous Designer, and Substance Painter expertise, plus a portfolio showcasing high-quality garments, look development, and efficient topology for game engines.

Qualifications

  • 2+ years of experience in Character Art.
  • Proficient in ZBrush.
  • Experience creating textures using PBR workflows in Substance Painter.
  • Strong knowledge of modeling, UV mapping, and exporting assets to game engines using Blender, Maya, 3ds Max or other.
  • Basic ability to rig and skin models using existing rigs.
  • Communicative English, spoken and written.

Responsibilities

  • Model and sculpt characters, as well as organic and hard-surface props, including their clothing, groom, and accessories, while respecting project style and quality standards.
  • Use Marvelous Designer to create realistic, high-quality garments that complement character designs.
  • Create textures and materials for Unreal Engine 5.
  • Develop and optimize characters for real-time performance, ensuring proper topology while maintaining design quality.
  • Ensure that characters integrate well with provided rigs and function smoothly in-game.
  • Collaborate with Art Directors, Team Leaders, Concept Artists and Animators to achieve cohesive storytelling through character design.

Skills

Character Art
Communicative English

Tools

ZBrush
Substance Painter
Marvelous Designer
Blender
Maya
3ds Max

Job description

Responsibilities:

  • Model and sculpt characters, as well as organic and hard-surface props, including their clothing, groom, and accessories, while respecting project style and quality standards.
  • Use Marvelous Designer to create realistic, high-quality garments that complement character designs.
  • Create textures and materials for Unreal Engine 5.
  • Develop and optimize characters for real-time performance, ensuring proper topology while maintaining design quality.
  • Ensure that characters integrate well with provided rigs and function smoothly in-game.
  • Collaborate with Art Directors, Team Leaders, Concept Artists and Animators to achieve cohesive storytelling through character design.

Requirements:

  • 2+ years of experience in Character Art.
  • Professional knowledge of ZBrush.
  • Experience creating textures using PBR workflows in Substance Painter.
  • Excellent knowledge of modeling, optimization, UV mapping, and exporting assets to game engines using any 3D software (Blender, Maya, 3ds Max or other).
  • Basic ability to rig and skin models using existing rigs.
  • Communicative English, spoken and written.

Pluses:

  • Advanced Unreal Engine expertise for character creation.
  • Experience with cloth simulation tools in a game engine.
  • Strong proficiency in Marvelous Designer, with the ability to create realistic, high-quality garments.
  • Outstanding candidates with expertise in one of the following niche areas: advanced rigging, complex real-time grooming, or look development and shading for real-time engines.
  • Strong foundation in classical drawing and sculpting techniques.

We offer:

  • Fully remote or on-site work models.
  • Flexible working hours.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.

Submission / Portfolio Instructions:

  • CV is required.
  • Portfolio or demo reel is required.
  • Cover letter is optional.
  • Must be willing to complete an art test if requested.
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