Engine Programmer

Workplays

Warszawa

On-site

PLN 200,000 - 280,000

Full time

14 days+

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Benefits offered by this job

International team
Collaborative environment
Experienced leadership
Hobby sharing
Inclusive culture
Fan-focused development

Job summary

Larian Studios is seeking an Engine Programmer to join our team in crafting high-calibre games. You will work on engine development, focusing on animation systems, and write efficient, robust code to meet performance targets.

Ideal candidates bring 3+ years in game development, strong C++, and openness to collaboration, with English proficiency and a passion for making great games.

Qualifications

  • Proficiency in C++ and multithreading experience.
  • Upper-intermediate English and collaboration skills.
  • Experience with data-driven development and profiling tools.
  • Passion for making high quality games and performance.
  • Knowledge of modern graphics APIs and hardware.

Responsibilities

  • Work on all aspects of engine development, notably animation systems.
  • Write performant, robust and maintainable code.
  • Debug, profile and optimise code to meet quality targets.
  • Contribute to code reviews, testing and documentation.
  • Mentor and support team members.

Skills

C++
Multithreading
Profiling tools
Open-minded collaboration
English communication
Data-driven development
Game development experience

Education

Bachelor's / Master's in CS or software engineering

Tools

Vulkan
D3D12
Spir-V assembly
SIMD programming

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities:
  • Work on all aspects of engine development, notably, animation-related systems
  • Write performant, robust and maintainable code
  • Debug, profile and optimise code to hit quality and performance targets
  • Contribute to code reviews, testing and documentation
  • Show strong passion for making the highest quality state-of-the-art games
  • Be an active participant in the design and production of the engine, as well as tools or gameplay systems
  • Mentor and support team members
Requirements:
  • Proficiency in C++
  • Open-minded, willing to collaborate, experiment and iterate over a specific feature
  • Upper-intermediate English
  • Passion for making and playing great games
  • Experience with data-driven development
  • Experience with a wide range of CPU and GPU profiling tools
  • Multithreading should be second nature
  • Knowledge of modern hardware
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have:
  • 3+ years of game development experience
  • Bachelor's / Master's degree in computer science or software engineering
  • Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
  • Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
  • Experience with SIMD programming
  • Experience with low-level x86/ARM/DXBC/Spir-V assembly
  • Experience with networking / multiplayer
  • Track record of major contributions to shipped games
What we offer:
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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