CRM Designer - Beach Bum

Beach Bum Ltd.

Warszawa

Hybrid

PLN 90,000 - 130,000

Full time

14 days+
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Job summary

Beach Bum Ltd. is seeking a CRM Designer to own and build in-game offers, missions, and LiveOps designs that balance player engagement with monetization across multiple games.

You will craft end-to-end templates for CRM surfaces, review screens with the Monetization and Product teams, and iterate based on feedback to raise the craft and conversion.

Qualifications

  • 2-4 years of design experience in mobile games, LiveOps, or monetization-focused surfaces.
  • Portfolio showing structured, componentized work with layouts that hold up under real content and states.
  • Proficiency with standard design tooling (Photoshop) and clean, handoff-ready files for engineers and designers.
  • Good illustration and UI design skills; knowledge of Figma is a plus.
  • Strong English speaking & writing skills.
  • Strong collaboration across product, monetization and art to translate business requirements into design decisions.

Responsibilities

  • Design end-to-end templates for CRM and LiveOps surfaces: offer popups, bundles, mission trackers, event screens, and similar in-game monetization units, across multiple live titles.
  • Review live and in-development screens, iterate based on feedback and performance data, and continuously raise the craft bar on this surface.

Skills

Portfolio development
UI Design
Figma knowledge
Photoshop
Visual communication
Collaboration
English proficiency

Tools

Photoshop
Figma

Job description

About Beach Bum

Beach Bum is a dynamic and innovative gaming company that brings a fresh twist to classic games byintroducing them to the world of casual online games. Beach Bum was created in 2015 by industry leaders out of a genuine passion for gaming and technology. In 2021, Beach Bum was acquired by hyper casual gaming leader Voodoo, opening the door to countless new opportunities and millions of players worldwide!

Role Overview

We're hiring a CRM Designer to own and create our in-game offers, missions, and LiveOps designs and progress trackers that sit at the intersection of player engagement and monetization. You'll design the screens players see when we run a sale, launch a mission chain, or ship a new offer, and you'll be responsible for making sure those screens are clear, scannable, and built to convert, across many games and constantly changing content.

You'll work closely with Monetization & Product teams, product managers, and artists to turn offer logic and business goals into interfaces that feel rewarding rather than pushy - and that scale cleanly as content, rewards, and pricing change week to week.

Responsibilities
  • Design end-to-end templates for CRM and LiveOps surfaces: offer popups, bundles, mission trackers, event screens, and similar in-game monetization units, across multiple live titles.

  • Review live and in-development screens, iterate based on feedback and performance data, and continuously raise the craft bar on this surface.

Requirements
  • 2-4 years of design experience, ideally with exposure to mobile games, LiveOps, CRM, or monetization-focused product surfaces.

  • A strong portfolio showing structured, componentized work - not just polished visuals, but layouts that hold up under real content and states.

  • Proficiency with standard design tooling (Photoshop) and the ability to hand off clean, well-organized files that engineers and other designers can build from without guesswork.

  • Good illustration and UI Design skills, a knowledge of Figma would be a plus

  • Good visual communication skills to be able to deliver messages through graphics, topography etc.

  • Strong collaboration skills - this role sits between product, monetization, and art, and requires translating business requirements into design decisions clearly.

  • Good English speaking & writing skills

Soft Skills
  • Direct experience designing offers, bundles, or missions for a live mobile game.

  • Familiarity with A/B testing and how design decisions get measured against monetization and engagement metrics.

  • An eye for game UI conventions and player psychology around rewards, scarcity, and progress.

  • Understanding of basic animation principles.

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