- Prepare other artists' artwork for print - file setup, color, resolution, bleed, separations, and everything else the printer needs.
- Design and apply print finishes on top of existing artwork: selective gloss and varnish, metallic and holographic under-prints, textures, glow-in-the-dark layers.
- Retouch and refine small details - clean-ups, edge work, missing detail, contrast and color corrections, the small fixes that make an image work on metal.
- Prepare and evaluate print samples, then iterate - adjust the file, print again, compare, repeat until it's approved.
- Work daily with Print Technicians on the production floor - compare results against the file, diagnose why a sample came out the way it did, and agree on what to change.
- Keep production files, naming, and documentation in order.
- Support R&D and Production trials of new finishes, substrates and effects.
Core responsibilities
- Prepare other artists' artwork for print - file setup, color, resolution, bleed, separations, and everything else the printer needs.
- Design and apply print finishes on top of existing artwork: selective gloss and varnish, metallic and holographic under-prints, textures, glow-in-the-dark layers.
- Retouch and refine small details - clean-ups, edge work, missing detail, contrast and color corrections, the small fixes that make an image work on metal.
- Prepare and evaluate print samples, then iterate - adjust the file, print again, compare, repeat until it's approved.
- Work daily with Print Technicians on the production floor - compare results against the file, diagnose why a sample came out the way it did, and agree on what to change.
- Keep production files, naming, and documentation in order.
- Support R&D and Production trials of new finishes, substrates and effects.
Areas of responsibility
Prepress & artwork preparation
- Take incoming artwork from artists, licensors and in-house creators to a production-ready state.
- Manage color, resolution, bleed and trim, overprint, and separations across our formats and substrates.
- Spot early when artwork won't hold up on metal, and propose fixes.
Finishes & creative detail
- Design the finish layer for Limited Edition (LE), Ultra Limited Edition (ULE), Textra and Shards releases.
- Build the masks, channels, and effect layers that drive selective gloss, metallic and holographic under-prints, textures, and glow layers.
- Refine detail inside the existing artwork so the finish has something to sit on, while keeping the artist's intent intact.
Samples & collaboration with the floor
- Plan, prepare, and assess print samples, and decide what to change and why.
- Work side by side with Print Technicians, R&D, and the production team through every iteration.
- Build up real know-how of what our machines and materials can and can't do, and feed it back into how we design.
Production files & documentation
- Maintain clean, consistently named, reproducible production files.
- Document finishes and settings so a release can be repeated exactly.
- Keep the Design Studio's shared standards in good shape as the product line grows.
What Is Not Part Of The Responsibilities
- Creating artwork or illustrations from scratch - the art comes from our artists, licensors and partners.
- Designing digital products, interfaces, websites or apps - this is not a UX or product design role.
- Branding, advertising or campaign design.
- Working in Figma or other digital product design tools.
- Choosing which artworks or licenses become Limited Editions.
Where you'll work
- This is an on-site role, every working day, at our factory site: Okólna 45c, Marki.
- It isn't remote or hybrid. The printers, materials, samples, and technicians are all here. This is hands-on work with physical objects, and being next to them is most of the point.
- Public transport to Okólna 45c is limited, so check your commute before you apply. Most of the team drives or carpools.