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FRAG! is seeking a Senior Game Artist to lead the art direction across projects, adapting styles from stylized to realistic. You will mentor artists, manage workflows, and ensure assets meet quality standards. Strong in-engine integration and environment work are valued.
You will collaborate with directors and producers to align on artistic vision, deliver assets on schedule, and drive creative excellence across characters, environments, and tech pipelines.
Strong understanding of game art pipelines. Versatility and strong understanding of art styles (should be able to adapt to most styles, whether stylized or realistic). Technical understanding and ability to manage a project in a lead capacity, ensuring the completion of assigned tasks with minimal oversight from senior staff. Specialization in at least one area, such as organic modeling/sculpting or hard surface modeling, using the latest tools and techniques. Proficiency in unwrapping and texturing (both modern and traditional texturing processes). For environment artists: ability to create environments, work with lighting and shaders in game engines, and have a strong understanding of game level design. Versatility in production tasks: flexible enough to work on varying aspects of production based on project needs, e.g., characters, environments, etc. Versatility with tools: open to learning new tools based on project requirements. Ability to assist developers with art integration in-engine. Strong communication skills. Strict adherence to quality standards and conduct as evaluated by directors. For animators: expertise in custom rigging, knowledge of game engines, and advanced animation pipelines.
At FRAG we're focused on creating unique and invigorating experiences for our audience. We are a team of 70+ Gamers powering a Full-Service Game Studio. Since our founding in 2013, we've developed over 40 projects for clients across the world including Netflix and Cartoon Network. We are an exciting, enthusiastic studio passionate about making games.