Junior Unity Playable Ads Dev - Mobile Games

Mobify Tech

Islamabad

On-site

PKR 600,000 - 900,000

Full time

14 days+

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Job summary

Mobify Tech is seeking a Junior Unity Developer to create playable ads for mobile games. You will build playable experiences in Unity and prepare builds for Luna Playable integration, focusing on performance and visual polish to fit briefed gameplay within 15–30 seconds.

The role emphasizes learning playable ad workflows, collaborating with the creative team, and delivering high-quality work under tight timelines. Proficiency in Unity, C#, and mobile optimization is expected.

Qualifications

  • Good understanding of the Unity Engine as used for mobile games.
  • Basic to intermediate C# programming knowledge.
  • Experience with Unity UI, Canvas, Prefabs, Animations, and Particle Systems.
  • Ability to implement simple game mechanics and gameplay logic.
  • Understanding of mobile game architecture and optimization.
  • Strong debugging and problem-solving skills.
  • Ability to quickly understand and replicate game mechanics.
  • Willingness to learn playable ad workflows and best practices.

Responsibilities

  • Develop playable ad prototypes in Unity.
  • Implement engaging gameplay within a short (15–30 second) experience.
  • Optimize gameplay, UI, animations, and assets for playable ads.
  • Prepare Unity projects for Luna Playable integration.
  • Work with the creative team to reproduce gameplay from existing games.
  • Fix bugs and improve performance based on QA feedback.
  • Deliver high-quality playable ads within deadlines.

Skills

Unity Engine
C# programming
UI & Animations
Gameplay mechanics
Optimization
Debugging
QA feedback
Luna Playable familiarity
HTML5/WebGL basics
Git version control
2D/Casual games experience
Mobile game performance optimization

Tools

Unity 2021/2022+
Git (preferred)

Job description

Mobify Tech is seeking a Junior Unity Developer to create playable ads for mobile games. You will build playable experiences in Unity and prepare builds for Luna Playable integration, focusing on performance and visual polish to fit briefed gameplay within 15–30 seconds.

The role emphasizes learning playable ad workflows, collaborating with the creative team, and delivering high-quality work under tight timelines. Proficiency in Unity, C#, and mobile optimization is expected.

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