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Pixel Mafia is seeking a UI Engineer to grow with our studio and build user interfaces for digital products across platforms. You will implement UI designs, prototype interactions, and collaborate from concept to launch in a creative, demanding environment.
You will work on in‑engine UI architecture, animations, and VFX, ensuring accessibility and layout quality across VR, mobile, and consoles while aligning with project coding standards.
We are looking for a UI Engineer who can grow with our studio and who is comfortable working in a creative, demanding, and fun environment. Pixel Mafia is a digital art studio focused on creating art for blockbuster video games developed by some of the largest publishers in the world. The UI Engineer will be creating and implementing user interfaces in digital productsthat satisfy user needs as a UI engineer. Collaborating with teammates on product features during initial concept, mockups, prototype, to product launch is vital for this role.
Implement graphical UI designs and mock-ups into functional UI, transitions and animations Polish UI prototypes to AAA level with attention to detail, especially with compliance, accessibility, and layout Developing UI architecture using in engine data and scripting Collaborating with other teams in the development of UI processes, tools, and workflows Iterate and evolve UI related systems/functionality based on user feedback Adhere to the project’s coding standards Develop and create user interface screens, transitions, animations, and VFX
Has knowledge of game engines and programming languages (ex. Unreal, C++, etc.) A keen eye for ‘good’ UI, readability, usability and consistency Understanding of hierarchy and layout design principles Experience creating UI code/systems for limited platforms (VR/mobile/consoles) is a plus Has shipped or worked with at least 1 game (AAA title is a plus)