Technical Game Designer - Creator Tools (Unreal) - Remote

High Voltage Software

Mexico

On-site

MXN 335,000 - 391,000

Full time

3 days ago
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Benefits offered by this job

Competitive salary
Medical benefits
401K plan
Work-life balance
Collaborative environment

Job summary

High Voltage Software seeks a Technical Game Designer (Creator Tools) to craft in-house and publicly released tools for creators. You will collaborate with engineers, artists, and designers to deliver high-quality experiences and empower creators with user-friendly systems.

The role requires experience with Unreal Engine 5 tools design, Blueprint scripting, and building modular toolsets that scale across teams. Remote-friendly, salary is competitive with full-time benefits.

Qualifications

  • Minimum one year of Technical Tools Design experience in the game industry.
  • 1-2 years of Unreal Engine 5 experience in tools design or technical design capacity on production quality projects.
  • Self-motivated and proactive in identifying design and technical issues, and willing to seek assistance when necessary.
  • Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility.
  • Expert with implementation in Unreal Engine including Blueprint Scripting and plugins.
  • Familiar with coding principals including data types, logical operators, functions, and inheritance.
  • Technically skilled and capable of working independently in a small team environment as part of a larger team.
  • Excellent communication, interpersonal, and organizational skills.
  • Ability to communicate effectively and collaborate with others.
  • Passion for video games and user-created experiences.

Responsibilities

  • Work hands-on to implement tools in-engine or externally as part of a production pipeline to empower other developers.
  • Break a feature into clear scoped tasks and identifying risks and dependencies early.
  • Architect modular building blocks, systems, and toolsets that empower less technical creators to build high-quality experiences.
  • Ensure product stability and scalability by establishing performance budgets and constraints for creator-made systems.
  • Writing technical design documentation for users - both internally and publicly.
  • Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to champion workflow improvements and give quality feedback to peers.

Skills

User-centered design
Usability focus
Communication skills
Team collaboration
English proficiency

Tools

Unreal Engine 5
Blueprint scripting
UE plugins
C++/Verse/UMG
UEFN/Roblox tools
Figma
Miro

Job description

High Voltage Software seeks a Technical Game Designer (Creator Tools) to craft in-house and publicly released tools for creators. You will collaborate with engineers, artists, and designers to deliver high-quality experiences and empower creators with user-friendly systems.

The role requires experience with Unreal Engine 5 tools design, Blueprint scripting, and building modular toolsets that scale across teams. Remote-friendly, salary is competitive with full-time benefits.

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