Game Designer

Kooapps Philippines Corporation

Makati

On-site

PHP 391,000 - 670,000

Full time

14 days+
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Benefits offered by this job

Additional leave
Company events
Health insurance
Life insurance
Opportunities for promotion
Paid training
Pay raise
Promotion to permanent employee

Job summary

Kooapps Philippines Corporation in Makati is seeking a motivated game designer with scripting and technical skills to join our live operations team. You'll work with programmers, artists, and QA to craft engaging core loops and intuitive mechanics.

The role requires at least a high school diploma or higher, and a portfolio showcasing relevant game design work. Onsite work in Makati, Monday to Saturday availability, and willingness to learn are expected.

Qualifications

  • At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/GameDesign, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent.
  • Scripting and technical knowledge is a must
  • Willing to work onsite in Makati
  • Willing to work Monday to Saturday
  • Fresh graduates/Entry level applicants are accepted

Responsibilities

  • Core Loop Design: Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve.
  • Cross-Functional Execution: Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction.
  • Visual Communication: Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds.
  • Lean Documentation: Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development.
  • Data-Driven Iteration: Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
  • Constructive Playtesting: Participate actively and work with QA & Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly.
  • Rapid Ideation & Pitching: Generate and pitch high-potential, trend-driven game concepts on a continuous basis.

Skills

Scripting
English communication
Team collaboration
Game design basics

Education

High School Diploma
Diploma / Short Course
Bachelor's Degree
Art/Game Design
Computer Science / IT
Humanities / Liberal Arts

Tools

Scripting languages

Job description

Responsibilities
  • Core Loop Design: Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve.
  • Cross-Functional Execution: Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction.
  • Visual Communication: Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds.
  • Lean Documentation: Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development.
  • Data-Driven Iteration: Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
  • Constructive Playtesting: Participate actively and work with QA & Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly.
  • Rapid Ideation & Pitching: Generate and pitch high-potential, trend-driven game concepts on a continuous basis.

Requirements

An online portfolio is required to showcase the work before being considered for an interview. Please indicate the link on your resume.

  • At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/GameDesign, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent.
  • Scripting and technical knowledge is a must
  • Worked on the live team of another game in a similar capacity is a plus
  • Communicate and work effectively in English
  • Willing to work onsite in Makati
  • Willing to work Monday to Saturday
  • Fresh graduates/Entry level applicants are accepted

Benefits:
  • Additional leave
  • Company events
  • Health insurance
  • Life insurance
  • Opportunities for promotion
  • Paid training
  • Pay raise
  • Promotion to permanent employee
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