Tech & VFX Artist - Co-Development Talent Pool

Sideinc

Auckland

On-site

NZD 90,000 - 120,000

Full time

14 days+
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Job summary

Side is seeking a Technical Artist to bridge art and engineering for AAA-quality games across PC, console, mobile, and VR/AR. You'll optimize pipelines, build tools, and ensure assets meet performance and memory targets on multiple platforms.

You will collaborate with artists and engineers, debug shaders, implement real-time visuals and lighting, and document workflows to enable knowledge sharing within the team. English resumes only.

Qualifications

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Contributed to at least one shipped title on PC, console, mobile, or VR/AR.
  • Strong understanding of shaders, rendering pipelines, and asset optimization.

Responsibilities

  • Serve as liaison between art and engineering teams to solve technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art assets.
  • Collaborate to ensure assets meet performance and memory targets across platforms.
  • Debug shaders and rendering issues and optimize assets.
  • Implement real-time visuals, lighting, and materials for high-quality visuals.
  • Provide technical support and training to artists on tools and workflows.
  • Document tools and pipelines to aid onboarding and knowledge sharing.

Skills

Scripting (Python/MEL/MaxScript)
Shaders & rendering
Asset optimization
Cross-disciplinary collaboration

Tools

Maya
Blender
Substance Painter
ZBrush
Unreal Engine
Unity
Houdini

Job description

Side is seeking a Technical Artist to bridge art and engineering for AAA-quality games across PC, console, mobile, and VR/AR. You'll optimize pipelines, build tools, and ensure assets meet performance and memory targets on multiple platforms.

You will collaborate with artists and engineers, debug shaders, implement real-time visuals and lighting, and document workflows to enable knowledge sharing within the team. English resumes only.

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