Programming - (Various Disciplines) - Talent Pool (APAC)

Side

Auckland

On-site

NZD 80,000 - 120,000

Full time

14 days+

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Job summary

Side is seeking a skilled game engineer to design and optimize gameplay systems, play a key role in tool development, and ensure seamless player experiences within multiplayer frameworks. You will collaborate with cross-functional teams to integrate art and design effectively, optimizing performance throughout.

The ideal candidate must have at least 3 years of experience, proficiency in languages such as C++ or C#, and a passion for game development.

Qualifications

  • 3+ years of professional experience in engineering roles in games or related tech fields.
  • Shipped at least one title across platforms (PC, console, mobile, VR/AR).
  • Proficiency in programming languages such as C++, C#, or Python.

Responsibilities

  • Design and optimize gameplay systems and AI behaviors.
  • Develop tools for content creators and QA teams.
  • Implement networking and multiplayer architecture.

Skills

C++
C#
Python
Unity
Unreal Engine

Tools

Source Control
Debugging Tools
Performance Profiling

Job description

Responsibilities
  • Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture.
  • Develop and maintain tools that empower content creators, designers, and QA teams.
  • Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery.
  • Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences.
  • Collaborate with cross‑disciplinary teams to ensure smooth integration of art, design, and systems.
  • Profile and optimize performance, memory usage, and load times across platforms.
  • Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions.
Qualifications
  • Experience
    • 3 or more years of professional experience in engineering roles in games or related tech fields.
    • Shipped at least one title on PC, console, mobile, or VR/AR.
    • Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps.
  • Technical Skills
    • Proficiency in C++, C#, Python, or equivalent languages.
    • Hands‑on experience with Unity, Unreal Engine, or proprietary engines.
    • Familiarity with source control, debugging tools, performance profiling, and agile workflows.
  • Collaboration and Communication
    • Comfortable working in cross‑functional teams with artists, designers, and producers.
    • Clear written and verbal communication for documenting and sharing technical solutions.
  • Mindset
    • Proactive, curious, and solution‑oriented.
    • Passionate about games, scalable systems, and collaborative development.
  • Preferred Skills
    • Experience with AAA pipelines, real‑time rendering, or platform certification.
    • Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines.
    • Familiarity with Live Ops strategies, telemetry, and remote content deployment.
    • Prior co‑dev experience or working with distributed teams.
  • Only resumes submitted in English will be considered.
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