Remote Rendering & Engine Tools Engineer

YO IT Consulting

Auckland

On-site

NZD 120,481 - 206,540

Part time

14 days+

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Job summary

YO IT Consulting is seeking a Game Developer for a remote contract role. You will work on engine-level features using C++ and graphics APIs such as DX11/12, Vulkan, and OpenGL, pushing high-performance, real-time rendering.

You’ll design tools, optimize CPU/GPU performance, and collaborate with designers, artists, and engineers in a distributed team to deliver high-quality experiences.

Qualifications

  • 3-6 years of experience in game development or real-time graphics.
  • Strong proficiency in C++ and graphics APIs (DX11/12, Vulkan, OpenGL, Metal).
  • Solid understanding of rendering pipelines and shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar engines and real-time graphics concepts.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Tools

C++
DirectX 11/12
Vulkan
OpenGL
Metal
Unreal Engine
HLSL/GLSL shaders
Rendering pipelines
Multithreading
Profiling tools (RenderDoc, PIX, Nsight)

Job description

YO IT Consulting is seeking a Game Developer for a remote contract role. You will work on engine-level features using C++ and graphics APIs such as DX11/12, Vulkan, and OpenGL, pushing high-performance, real-time rendering.

You’ll design tools, optimize CPU/GPU performance, and collaborate with designers, artists, and engineers in a distributed team to deliver high-quality experiences.

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