Real-Time 3D Animator — Melee Action Game

Prismatic Studios Ltd.

Auckland

On-site

NZD 44,000 - 57,000

Full time

2 days ago
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Job summary

Prismatic Studios Ltd. is seeking a 3D Animator to bring characters and creatures to life for our first original IP. You will create animations for the game's characters and creatures and collaborate with the Art Lead and development team to align animations with visual style and gameplay.

The role covers the animation pipeline from creating and refining animations to implementing them in-engine. Experience with Unreal Engine and real-time pipelines is highly valued; remote options within New

Qualifications

  • Prior experience as a 3D Animator within game development.
  • Strong understanding of core animation principles.
  • Experience creating character and creature animations for real-time games.
  • Familiarity with modern 3D art and animation software (Blender, Maya, Houdini, Unreal Engine).
  • Good understanding of how animation needs to be created and prepared for use in a real-time game.

Responsibilities

  • Create high-quality character and creature animations for a melee action game.
  • Animate a range of gameplay actions, movement, combat, and other character behaviours.
  • Work closely with the Art Lead and development team to ensure animations fit the game's visual style and gameplay requirements.
  • Develop and iterate on animations based on feedback and gameplay testing.
  • Prepare and implement animation assets for use in a real-time game environment.
  • Help identify and resolve animation issues during development.
  • Contribute to the development and refinement of the game's animation pipeline and processes.

Skills

3D animation
Unreal Engine knowledge
Real-time game experience

Tools

Unreal Engine
Blender
Maya
Houdini

Job description

Prismatic Studios Ltd. is seeking a 3D Animator to bring characters and creatures to life for our first original IP. You will create animations for the game's characters and creatures and collaborate with the Art Lead and development team to align animations with visual style and gameplay.

The role covers the animation pipeline from creating and refining animations to implementing them in-engine. Experience with Unreal Engine and real-time pipelines is highly valued; remote options within New

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