3D Character Artist - Talent Pool (APAC)

JobSpace

Auckland

On-site

NZD 65,000 - 85,000

Full time

14 days+
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Job summary

Side is building a talent pool for co-development roles in 3D character art. This mid-level position focuses on modeling, texturing, and optimization of character assets for diverse game platforms, from PC to VR/AR.

Applicants will be considered for future project-based opportunities aligned with client needs and project availability, with regular updates on potential roles and availabilities.

Qualifications

  • Mid-level generalist role focusing on modeling, texturing and optimizing character assets across styles.
  • Experience crafting high-quality 3D character art for games.
  • Ability to collaborate with art leads, designers, and animators.

Responsibilities

  • Create high-quality 3D character assets from concept to game-ready models.
  • Develop textures and materials using industry-standard tools for performance across platforms.
  • Ensure proper topology, rigging and skinning to meet animation needs.
  • Work within pipelines to maintain consistency and efficiency in asset creation.
  • Troubleshoot and resolve technical challenges in character development.
  • Participate in team critiques to refine assets.

Skills

3D modeling
Texturing
Rigging
Optimization
Collaboration
Problem solving

Tools

Maya
ZBrush
Substance Painter
Unreal Engine

Job description

Jora New Zealand will close on 9th September 2026. Thank you for being with us, we are cheering you on as you continue your career journey.

3D Character Artist - Talent Pool (APAC)

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

This listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Key responsibilities include:

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.
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