Remote Open Source Engineer-Rust & Community-Driven Editor

Zed Industries

Time

On-site

NOK 862,068 - 1,628,351

Full time

14 days+

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Job summary

Zed is a code editor built in Rust and maintained in the open. As an Open Source Engineer, you will work on features requested by the community, review contributions, and collaborate with teammates and AI agents to test ideas.

This role emphasizes pairing with engineers across the company, reviewing pull requests, and evolving core systems to support editing and large codebases across macOS, Linux, and Windows.

Qualifications

  • Strong programming skills and problem-solving ability.
  • Proficiency in Rust.
  • Excellent written English and strong spoken English for pair programming and community communication.
  • Enthusiasm for open source and collaborative development.
  • User empathy and a strong desire to make Zed better for users.

Responsibilities

  • Implement features requested by the community
  • Fix bugs important to the community
  • Make every change reinforce Zed's speed and clean UI
  • Review community pull requests, know when to merge, request changes, pair with the author, or close with a clear explanation
  • Curate the backlog of bugs and features suitable for contributors to tackle
  • Pair with engineers across the company to learn different parts of the codebase
  • Use AI tools alongside the editor to explore solutions, prototype ideas, and speed up development
  • Help improve our GitHub processes and tooling
  • Evolve the core systems that power editing, navigation, and large codebases
  • Extend Zed across macOS, Linux, and Windows

Skills

Rust
Open Source
Pair programming
English communication

Job description

Zed is a code editor built in Rust and maintained in the open. As an Open Source Engineer, you will work on features requested by the community, review contributions, and collaborate with teammates and AI agents to test ideas.

This role emphasizes pairing with engineers across the company, reviewing pull requests, and evolving core systems to support editing and large codebases across macOS, Linux, and Windows.

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