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Little Chicken Game Company in Amsterdam is seeking a Technical Designer intern. You will work with Unity3D and C# to prototype game mechanics, using Blender and ZBrush for 3D assets and Photoshop, Illustrator and Substance3D for UI art and texturing. ScrumWise handles planning and PlasticSCM for version control.
You should be eager to learn and collaborate with a small, multidisciplinary team. You must be an enrolled student and able to commit to four months or longer, onsite in Amsterdam.
We work a lot with Unity3D in combination with C#. Our 3D-models are made in Blender and ZBrush. In doing so, Photoshop, Illustrator and Substance3D are frequently used for UI art, concept art and texturing. We work according to the Scrum methodology using Scrumwise and use PlasticSCM as our version management systems. We are always on the lookout for students who are familiar and eager to work with these software.
Check out this video for more information!
To become a Chicken intern we have the following restrictions:
Little Chicken Game Company