Technical Artist — Real-Time Pipelines & Digital Humans

Breda University of Applied Sciences

Breda

Hybrid

EUR 43,000 - 64,000

Full time

3 days ago
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Benefits offered by this job

Relocation support
Health insurance contribution
8.3% end-of-year bonus
8% holiday allowance
Professional development hours
11 weeks holiday (FT)
Hybrid/remote work option
ABP pension

Job summary

Breda University of Applied Sciences (BUas) invites a Technical Artist to join Cradle, the R&D lab for AI, Games & Media. Bridge art and tech, build efficient pipelines, and contribute to the visual quality of real-time projects in a collaborative environment.

You will work within Unreal and Unity, enhancing digital human assets, rigging, shading and tools while collaborating with designers, developers and industry partners on diverse projects across media, games and digital twins.

Qualifications

  • Proven experience as Technical Artist in real-time pipelines.
  • Experience integrating art assets into game/real-time engines.
  • Strong Houdini workflows and rigging experience.

Responsibilities

  • Advising on technical standards and developing best practices for the team.
  • Developing and integrating digital human systems and assets, including facial rigs and realistic movement.
  • Developing and refining high-quality 3D assets within complex technical requirements.
  • Designing, building and optimising Houdini-based pipelines for procedural assets, simulations and effects.
  • Developing and implementing R&D software features to extend or improve 3D character workflows, and proposing technical solutions.
  • Working with programmers to design and develop tools and pipelines, translating technical constraints into practical solutions.
  • Building, optimising and maintaining content within Unreal and Unity engines, including shaders/materials, visual scripts and technical setups.
  • Mentoring and supporting other team members and documenting workflows and tools to support knowledge-sharing across the team.

Skills

Houdini
Unreal Engine
Unity Engine
3D modelling (Maya/Blender)
Shading/Materials
Python scripting
Pipeline development
Digital humans
Facial rigging
Client communication

Tools

Maya
Blender
Unreal Engine
Unity Engine
Python

Job description

Breda University of Applied Sciences (BUas) invites a Technical Artist to join Cradle, the R&D lab for AI, Games & Media. Bridge art and tech, build efficient pipelines, and contribute to the visual quality of real-time projects in a collaborative environment.

You will work within Unreal and Unity, enhancing digital human assets, rigging, shading and tools while collaborating with designers, developers and industry partners on diverse projects across media, games and digital twins.

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