Remote Freelance Senior Combat Designer (Unreal)

Jobgether

Netherlands

Remote

EUR 50,000 - 80,000

Full time

6 days ago
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Benefits offered by this job

Fully remote across Europe
Flexible working hours with core CET 4
Private medical insurance
25 days of annual leave + bank holiday
Sports membership reimbursement
Company events and team activities
Remote office setup support
Profit-sharing bonus
Generous referral scheme

Job summary

Jobgether is partnering with a project to hire a Senior Combat Designer (Freelance) based in the Netherlands for a fully remote, Europe-wide collaboration. You will shape combat systems, enemy behaviours, and RPG progression using Unreal Engine and Blueprint scripting, with hands-on prototyping and balancing.

You will work with programmers, artists, animators, VFX, and production teams to deliver polished encounters.

Qualifications

  • 5+ years of professional Game Design experience.
  • Several years as Combat Designer or similar role.
  • Deep Soulslike combat expertise and understanding.
  • Experience on at least one shipped AAA title in a design capacity.
  • Knowledge of gameplay mechanics, progression, and modern design principles.
  • Hands-on familiarity with Unreal Engine and Blueprints.
  • Ability to prototype, implement, balance, and iterate combat systems and enemy behaviour.
  • Strong melee combat understanding: timing, hitboxes, and responsiveness.
  • Excellent communication across disciplines.
  • Strong organizational skills for fast-paced development.
  • Creative, open-minded problem-solving with defendable ideas.
  • Ability to start immediately and work in a distributed European team.
  • Right to work in the country of residence.

Responsibilities

  • Own core combat design and implementation aspects.
  • Develop and evolve combat systems and enemy archetypes.
  • Balance and ship diverse enemies and bosses.
  • Fine-tune combat details: animation timing, hitboxes, frame data.
  • Structure enemy behaviours with RPG progression and player builds.
  • Implement behaviours using Unreal Engine features (Behaviour Trees, Anim Graphs, Blueprints).
  • Provide technical requirements to Gameplay Programmers.
  • Create basic combat level setups communicating design intent.
  • Identify and resolve gameplay bugs to maintain quality.
  • Collaborate with Character Art, Animation, VFX, Audio, and Level Design.
  • Produce clear documentation covering mechanics and systems.
  • Use usability testing to assess quality and identify improvements.
  • Provide constructive feedback to strengthen the project.

Skills

Combat design
Unreal Engine
Gameplay balancing
Prototyping
Technical collaboration
Communication

Tools

Unreal Engine blueprints

Job description

Jobgether is partnering with a project to hire a Senior Combat Designer (Freelance) based in the Netherlands for a fully remote, Europe-wide collaboration. You will shape combat systems, enemy behaviours, and RPG progression using Unreal Engine and Blueprint scripting, with hands-on prototyping and balancing.

You will work with programmers, artists, animators, VFX, and production teams to deliver polished encounters.

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