Lead Software Architect for Immersive Art Installations

Homerun B.V.

Amsterdam

Hybrid

EUR 90,000 - 130,000

Full time

14 days+
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Job summary

DRIFT is seeking an experienced Software Architect to elevate our digital artworks, experiential installations, and internal systems. You’ll bridge artistic vision with software engineering and production, ensuring scalable, robust systems for on-site exhibitions worldwide.

You will design architecture, mentor engineers, and drive best practices across multidisciplinary teams, collaborating with artists, designers, and hardware engineers to deliver reliable, long-term solutions.

Qualifications

  • 5+ years of experience in C++ development and proven track record.
  • Experience with creative coding frameworks (NAP, openFrameworks, or Cinder).
  • Solid understanding of 3D graphics programming (Vulkan or OpenGL).
  • Experience working with CI/CD pipelines and deployment workflows.
  • Ability to work with interdisciplinary teams including artists, designers and engineers.
  • Strong communication and leadership skills.
  • System design and architecture balancing creativity with feasibility, timelines and budgets.

Responsibilities

  • Design and build the software architecture behind kinetic sculptures, immersive installations and live performances worldwide.
  • Collaborate with artists, designers and engineers to turn ambitious ideas into reliable real-world systems.
  • Define and maintain coding standards, system architecture, and technical best practices across the organization.
  • Connect software with robotics, sensors, lighting, motion systems and custom-built hardware.
  • Review code, mentor engineers, and ensure high-quality technical output and growth across the team.
  • Anticipate technical risks and design systems for long-term stability and maintainability in public environments.
  • Drive improvements in development tooling, workflows, and CI/CD deployment processes.
  • Contribute to and lead R&D efforts for new technologies and creative coding techniques.
  • Ensure high-quality technical documentation and knowledge sharing across multidisciplinary teams.

Skills

C++ development
3D graphics
Vulkan/OpenGL
CI/CD pipelines
leadership
cross-disciplinary collaboration

Tools

NAP
openFrameworks
Cinder

Job description

DRIFT is seeking an experienced Software Architect to elevate our digital artworks, experiential installations, and internal systems. You’ll bridge artistic vision with software engineering and production, ensuring scalable, robust systems for on-site exhibitions worldwide.

You will design architecture, mentor engineers, and drive best practices across multidisciplinary teams, collaborating with artists, designers, and hardware engineers to deliver reliable, long-term solutions.

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