Graphics Programmer - C++, DX12/Vulkan, Real-Time Graphics

Sony Interactive Entertainment

Utrecht

On-site

EUR 60,000 - 90,000

Full time

5 days ago
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Job summary

Sony Interactive Entertainment in Utrecht, Netherlands, seeks a skilled Graphics Programmer to support our graphics programming team and implement high-level graphical effects while improving graphics engines for multiple platforms.

The role requires 3+ years in games programming, deep knowledge of graphics APIs (DirectX, OpenGL, Vulkan) and strong C++ skills, with a focus on optimization, performance, and collaboration in a deadline-driven environment.

Qualifications

  • At least 3 years of experience as a programmer in the games industry or a related industry.
  • Up to date knowledge of the current APIs such as DirectX 11/12 and OpenGL 4.x and Vulkan.
  • Profound understanding of state of the art graphics and lighting techniques.
  • Solid mathematical background.
  • Fluent in C++ and other applicable programming languages
  • Strong understanding of optimization techniques
  • Thorough understanding of code performance and complexity
  • Works well in an environment with deadlines and milestones
  • Good communication skills in written and spoken English
  • Living in the Netherlands, not a remote role

Responsibilities

  • Designing and writing well structured, readable and maintainable code
  • Key role in a team working on a large code base
  • Working with state of the art graphics and lighting techniques
  • Debugging and solving different development problems pragmatically

Skills

C++
Graphics programming
Optimization techniques
Code performance
English communication

Tools

DirectX 11/12
OpenGL 4.x
Vulkan

Job description

Sony Interactive Entertainment in Utrecht, Netherlands, seeks a skilled Graphics Programmer to support our graphics programming team and implement high-level graphical effects while improving graphics engines for multiple platforms.

The role requires 3+ years in games programming, deep knowledge of graphics APIs (DirectX, OpenGL, Vulkan) and strong C++ skills, with a focus on optimization, performance, and collaboration in a deadline-driven environment.

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