Game Developer (Remote-Worldwide)

Your Software Supplier

Netherlands

Remote

EUR 55,000 - 75,000

Full time

2 days ago
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Job summary

micro1 seeks a skilled game developer to design and build small-scale scenes in major game engines, crafting tasks that mimic real-world player and designer briefs. You will create reference solutions, set precise success criteria, and perform end-to-end playtesting to ensure reliability.

Ideal candidates have a strong portfolio, proficiency in at least one engine (Unity, Godot, Unreal), and experience with scripting languages to enhance gameplay logic and QA processes.

Qualifications

  • Experience in game development across AAA, indie, solo, or serious hobby contexts.
  • Portfolio or published work on personal site, itch.io, Steam, GitHub, or similar.
  • Advanced proficiency with Unity, Godot, or Unreal including editor tools and debugging.
  • Ability to interpret and enhance gameplay logic through scripting.
  • Experience in game QA or AI evaluation projects is a plus.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine.
  • Integrate realistic gameplay bugs for thorough playtesting and analysis.
  • Develop multifaceted gameplay feature challenges across multiple in-game systems.
  • Draft clear briefs for tasks, emulating player/designer/producer instructions.
  • Create comprehensive reference solutions including bug fixes and feature implementations.
  • Define detailed success criteria with input sequences and expected visual outcomes and verifiable in-game states.
  • Conduct end-to-end playtesting to guarantee reliability and solvability.

Skills

Game engine proficiency
Gameplay QA & iteration
Scripting languages
Written communication
Portfolio/published work

Job description

About the Role

This job is with our partner micro1. micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems

Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
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