Economy & Balancing Game Designer — Remote, LiveOps Impact

Cool Games Limited

Amsterdam

Remote

EUR 60,000 - 90,000

Full time

12 days ago

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Benefits offered by this job

Flexible remote work
Competitive remuneration
International team culture

Job summary

CoolGames is seeking an experienced Economy & Balancing Game Designer to shape the economies, progression, and rewards of its casual HTML5 titles. You will own the design from concept through live operations, balancing monetization with player experience across a globally distributed team.

In a multidisciplinary agile environment, you’ll model, simulate, and test changes before release, using data, A/B tests, and player insights to optimize retention and revenue.

Qualifications

  • 5+ years designing, balancing, and operating free-to-play economies.
  • Ability to defend KPIs and be accountable for title metrics.
  • Advanced modeling, forecasting, and AI-assisted analysis.
  • Strong analytical mindset and data-driven design.
  • Independent, proactive, and fluent English with remote work experience.

Responsibilities

  • Design and balance the economy, progression, and reward systems for casual games from concept to live ops.
  • Own revenue outcomes of the economies you design.
  • Build and maintain economy models, balancing sheets, and simulations for each title.
  • Use player data and A/B tests to identify friction points and monetization opportunities.
  • Design motivation loops and LiveOps events that work together across titles.

Skills

Advanced spreadsheet skills
Modeling and forecasting
Data analysis
English proficiency
Experience with LiveOps

Tools

AI tools

Job description

CoolGames is seeking an experienced Economy & Balancing Game Designer to shape the economies, progression, and rewards of its casual HTML5 titles. You will own the design from concept through live operations, balancing monetization with player experience across a globally distributed team.

In a multidisciplinary agile environment, you’ll model, simulate, and test changes before release, using data, A/B tests, and player insights to optimize retention and revenue.

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