Gameplay UI/UX Designer

Passion Republic

Malaysia

On-site

MYR 33,000 - 67,000

Full time

4 days ago
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Job summary

Passion Republic is seeking a UI/UX designer to create artwork, sprites, textures and icons for its game projects. You will draft mockups for menus and in-game screens and collaborate with programmers to deliver assets on time.

Proficiency with Photoshop, Illustrator and Figma, plus a good grasp of prototyping and graphic design fundamentals, is required. You should enjoy teamwork with varied artist requirements, be eager to learn new game workflows, and have a passion for UI/UX in games, apps,

Qualifications

  • Knowledge of Photoshop, Adobe Illustrator, and Figma; familiar with prototyping and has graphic design fundamentals.
  • Able to work in a team where teammates have different requirements for item delivery.
  • Willing to learn and adapt to different game project workflows.
  • Passionate about UI/UX, whether in games, apps or web design.
  • Able to do adjustments and cleanup work for in-game final item preparation.
  • Willing to take initiatives and propose solutions for game related issues.
  • Able to communicate and do follow-ups with teammates.

Responsibilities

  • Create artwork, sprites, textures, and icons based on the theme of the game project.
  • Make mockups for different menus and in-game screens, able to discuss together with the team for the best results.
  • Working together with programmers to deliver them the required UI graphics in a timely manner.
  • Clean up files after approval and prepare them as game assets.
  • Check on UI/UX functionality on a regular basis, iron out any problems with UI/UX issues in-game.

Skills

Photoshop
Illustrator
Figma
Prototyping
Graphic design fundamentals

Job description

Passion Republic is seeking a UI/UX designer to create artwork, sprites, textures and icons for its game projects. You will draft mockups for menus and in-game screens and collaborate with programmers to deliver assets on time.

Proficiency with Photoshop, Illustrator and Figma, plus a good grasp of prototyping and graphic design fundamentals, is required. You should enjoy teamwork with varied artist requirements, be eager to learn new game workflows, and have a passion for UI/UX in games, apps,

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