About the Role
This internship supports the design of player experiences and user interfaces for FC Mobile, working within the art team and reporting to the Art Director. The intern will experience the full art-asset creation process and collaborate across different features and game flows. The internship lasts 3 months and 19 days, starting in January 2027.
Key Responsibilities
- Support the design of player experiences and user interfaces for FC Mobile across different features and game flows.
- Create user flows, wireframes, UI mockups, and interactive prototypes to communicate and validate design ideas.
- Explore different interaction and visual solutions to improve usability, clarity, accessibility, and overall player experience.
- Create and refine UI components and visual assets while maintaining consistency with the game's visual language and design system.
- Work with game editors and engines to prototype, implement, and iterate on UI and interaction designs in the game environment.
- Collaborate with designers, artists, engineers, and other team members to understand requirements, gather feedback, and bring designs from concept to implementation.
- Review existing game experiences, identify potential player pain points, and propose thoughtful design improvements.
- Explore new interaction patterns, visual directions, motion concepts, and experience ideas for future FC Mobile experiences.
Required Experience & Qualifications
- Strong foundation in visual design and a good sense of aesthetics, composition, typography, colour, and visual hierarchy.
- Basic understanding of user experience and interaction design principles, or actively pays attention to how interfaces and interactions shape the player's experience while playing games or using digital products.
- Proficient in Figma and familiar with Photoshop, Illustrator, or other Adobe design tools.
- Hands-on experience with game engines or game editors, such as Unity or Unreal Engine, and comfortable working with UI and interactive elements in an engine environment.
- Able to communicate and validate design ideas through user flows, wireframes, mockups, and interactive prototypes.
- Curious about player behaviour and thoughtful in researching, analysing, and exploring different solutions before starting design work.
- Comfortable receiving feedback, iterating on designs, and collaborating with team members to bring designs from concept to implementation.
- Passionate about games and eager to pursue a career in experience design and game development.
Preferred Skills
- Experience with motion design, 3D tools, or advanced prototyping is a plus.
Benefits & Perks
- Comprehensive benefits focused on health and well-being to help balance career and personal life.
- Paid time off and maternity and paternity leave.
- Perks such as free video games.
- Employee Resource Groups and a vibrant, collaborative work environment.
About the Company
Electronic Arts Inc. is a global leader in interactive entertainment software, delivering games, content, and online services for internet-connected consoles, personal computers, mobile phones, and tablets. Electronic Arts' purpose is to 'Inspire the World to Play', bringing together creative, innovative, and passionate individuals to create extraordinary game experiences for millions of players worldwide. The company recognises that its strength lies in diversity and provides an inclusive culture with opportunities for learning and leadership.