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Associate-Lead Environment Artist

2K

Kuala Lumpur

On-site

MYR 60,000 - 80,000

Full time

30+ days ago

Job summary

A leading gaming studio is seeking an Associate-Lead Environment Artist to guide a talented team in creating visually stunning environments. The ideal candidate will thrive in a collaborative atmosphere, leveraging their extensive experience in 3D art tools, leadership skills, and passion for high-quality game development.

Benefits

International team with over 500 employees
Collaborative environment for idea sharing
Experienced managerial team
Variety of activities organized

Qualifications

  • 5+ years of hands-on experience as a 3D environment artist.
  • Strong communication skills in English, both written and spoken.
  • Experience with game editors for asset integration and level creation.

Responsibilities

  • Lead and mentor team members in artistic and technical development.
  • Review and provide feedback on art quality and direction.
  • Define and optimize production workflows for asset creation.

Skills

3D tools
sculpting
texturing software
communication skills
level art
3D asset creation

Tools

Unreal Engine
Unity
Marvelous Designer
SpeedTree
Houdini

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Associate-Lead Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Leadership and Mentorship: regular check up with team members, ability to help team members with career development.
  • Artistic Direction and Quality Control: review art created by your team, both from a directional artistic and technical perspective.
  • Pipeline and Technical Development: define and optimize production workflows for both asset creation and level art.
  • Cross-Department Collaboration: work closely with other departments such as Level design, Lighting, Graphic programmers, Tools development, etc.
  • Project and Resource Management: prioritize and delegate tasks effectively, recruitment and onboarding new team members.
  • Problem-Solving and Innovation: find innovative ways to push visual fidelity, along with helping develop tools and techniques to streamline production.
  • Hands-on execution: allocate time to still get hands-on with creating/refining art yourself.
Requirements
  • 5+ years of hands-on experience as a 3D environment artist.
  • Skilled with 3D tools, sculpting, and texturing software and it shows in your work.
  • Strong communication skills in English, both written and spoken.
  • Experience with game editors for asset integration and level creation. Our tools are proprietary, but familiarity with Unreal Engine or Unity can translate over.
  • Experience with both level art and 3D asset creation
Nice to have
  • Experience with photogrammetry from scanning to processing and cleanup.
  • You’re comfortable using tools like Marvelous Designer, SpeedTree, or Houdini.
  • Knowledge of building procedural workflows to streamline and enhance your work.
  • A background in traditional art helps you bring ideas to life whether through painting, sketching, or quick visual exploration.
  • Combination of artistic flair with technical know-how, with a solid grasp of composition, shape, scale, color, and lighting to create compelling environments.
  • Leadership/mentorship experience.
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.
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