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NVIDIA Isaac Sim (Simulation Engineer) - 54835

Turing

Remoto

EUR 50.000 - 70.000

Part-time

Ieri
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Descrizione del lavoro

A technology company specializing in AI solutions is seeking a Simulation Engineer for an immediate project contract lasting 2 months with the potential to extend. This role requires expertise in transforming 3D models into simulation-ready assets for NVIDIA Isaac Sim. Responsibilities include asset preparation, environment assembly, and using Python for scripting. Ideal candidates should possess familiarity with NVIDIA Isaac Sim, Python scripting, and proficiency in 3D DCC tools like Blender or Maya. The position is remote with a time commitment of 20-40 hours per week.

Competenze

  • Deep familiarity with NVIDIA Isaac Sim and Omniverse interfaces.
  • Strong understanding of USD structure and physics properties.
  • Proficiency in Python for automation and integration.

Mansioni

  • Ingest 3D models and configure them for perception tasks.
  • Build and validate simulation scenes ensuring optimization.
  • Write behavior scripts using Python and OmniKit.

Conoscenze

NVIDIA Isaac Sim
Python Scripting
3D DCC Tools

Strumenti

Blender
Maya
Max
Descrizione del lavoro
NVIDIA Isaac Sim (Simulation Engineer) - 54835

2 days ago Be among the first 25 applicants

Based in San Francisco, California, Turing is the world’s leading research accelerator for frontier AI labs and a trusted partner for global enterprises deploying advanced AI systems. Turing supports customers in two ways: first, by accelerating frontier research with high-quality data, advanced training pipelines, plus top AI researchers who specialize in coding, reasoning, STEM, multilinguality, multimodality, and agents; and second, by applying that expertise to help enterprises transform AI from proof of concept into proprietary intelligence with systems that perform reliably, deliver measurable impact, and drive lasting results on the P&L.

Job Overview:

We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract - initial duration will be 2 months with potential to extend beyond. This is a high-impact role bridging the gap between 3D art and Robotics Engineering.

You will be responsible for transforming raw 3D models into fully functional, "simulation-ready" assets for NVIDIA Isaac Sim. This is not a pure modelling role; it requires a deep technical understanding of USD structures, physics properties (colliders, mass, friction), and Python scripting for automation.

Key Responsibilities:

  • Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
  • Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
  • Pipeline & Logic: Use Python & OmniKit to write behaviour scripts and document the workflow for future scalability.

Must-Have Qualifications:

  • NVIDIA Isaac Sim & Omniverse: Deep familiarity with the interface and toolset.
  • USD (Universal Scene Description): Strong understanding of layering, variants, and composition arcs.
  • Physics Simulation: Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties.
  • Python Scripting: Ability to write scripts for Isaac Sim extensions or asset automation.
  • 3D DCC Tools: Proficiency in Blender, Maya, or Max for basic geometry adjustment.
  • Time Commitment: 20-40 hours per week
  • Project Duration: Initially 2 months - extendable by mutual agreement
  • Start Date: Immediate
  • Location: Remote

Note: As part of assessments you will go through an AI video interview.

After applying, you will receive an email with a login link. Please use that link to access the portal and complete your profile.

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