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Graphics Programmer

Ubisoft Entertainment

Milano

Ibrido

EUR 40.000 - 60.000

Tempo pieno

6 giorni fa
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Descrizione del lavoro

A global gaming leader in Milan is seeking a Graphics Programmer to implement and maintain core render/graphics systems. You will collaborate with teams to deliver high-quality visual experiences. The ideal candidate has strong knowledge of graphics APIs and real-time rendering techniques, alongside excellent communication skills. This onsite role offers a hybrid work model, enabling a balance between teamwork and individual contributions.

Competenze

  • Knowledge of various graphics APIs (DirectX 11/12, OpenGL, Vulkan, GNM, NVN).
  • Experience with real-time rendering techniques and performance optimization.
  • Familiarity with multi-threading, memory management, and low-level systems.

Mansioni

  • Design, implement, and iterate on new and existing render/graphics systems.
  • Work with C++ and shader programming languages.
  • Develop features for multiple platforms and different hardware capabilities.

Conoscenze

Graphics APIs knowledge
Real-time rendering techniques
Performance optimization
Multi-threading awareness
Memory management understanding
GPU computations
Interpersonal skills

Strumenti

C++
Shader programming languages
Descrizione del lavoro

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

We’re looking for a Graphics Programmer who will be responsible of implementing, extending, and maintaining the various core render/graphics systems of Snowdrop™ based on our project’s needs. The candidate will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring our projects shine with higher visual and performance standards.

Main responsabilities:

  • Design, implement, and iterate on new and existing render/graphics systems;
  • Work with C++ and shader programming languages;
  • Develop features for multiple platforms and different hardware capabilities;
  • Be aware of performance and memory footprints of different approaches or techniques;
  • Debug GPU and rendering issues;
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs.
Qualifications
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan, GNM, NVN) and associated shader languages;
  • Experience with real-time rendering techniques and performance optimization;
  • Familiarity with multi-threading, memory management, and low-level systems;
  • Ability to accurately predict task duration and understand dependencies;
  • Experience with general purpose computations on GPUs;
  • Have awareness of new developments in APls and hardware;
  • Strong interpersonal and communication skills, both written and spoken in English.
Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us resume.

The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

All your information will be kept confidential according to EEO guidelines.

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