General Artist (3D)

Febucci S.R.L.

Torino

On-site

EUR 32,000 - 48,000

Full time

4 days ago
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Job summary

Febucci S.R.L. is seeking an adaptable game artist to lead art direction for an unannounced project inspired by PSX-era visuals. You will shape moodboards, create 3D environments, craft textures, and set dress levels directly in the game engine.

We value a strong portfolio, at least one commercial project, and familiarity with Godot or Unity. 2D art skills are a plus, and availability from early 2027 is ideal.

Qualifications

  • Strong portfolio showing game art work.
  • Experience on at least one commercial project.
  • Available from early 2027.
  • Comfortable with PSX style assets is a plus.

Responsibilities

  • Lead the art direction from moodboards to final assets and levels.
  • Create 3D assets for environments/sceneries.
  • Create textures (256px) to fit the game's visual direction.
  • Set dress game levels directly in Godot using your assets.

Skills

Art direction
3D asset creation
Texture creation
Level dressing
2D art
Portfolio-based screening

Tools

Godot
Unity

Job description

We are a small games development team all around Italy. We create indie games experimenting with player choices, atmosphere and the relationship between game mechanics and narrative.

We also help game developers create their own games, from our tools (like Text Animator) to tutorials and blog posts.

About the game

We are working on an unannounced game inspired by PSX titles, from simple shapes, small textures and a few well-chosen details.

Even if cannot reveal much publicly yet (but will do during our first calls), just know that our inspirations are Outer Wilds, Voices of the Void and [REDACTED], and very much prefer a good and compelling atmosphere, than realism and pixel-perfect models.

What you will do

We are looking for a person that can help us with:

  • Leading the art direction of our project(s), from moodboards to final/polished assets and levels.
  • Create 3D assets for the game, mainly environments / sceneries
  • Create textures (256px) to fit the game’s visual direction
  • Set dress game levels directly in Godot (it's easy!), by using your assets

We have many areas of interest that might work out for you (e.g. UI, 2D Art, or 3D), which is why we are keeping this position more general and are directly looking for more people to work with.

More generally, being a small team means that you will have a lot of agency. Ask us questions, drown us with questions about the lore, directions and more, and we will be more than enthusiast to create something that will make you, the team and the players happy.

What we are looking for

We’d love to see your style, your ideas and how you approach making art for a game. What we are / are not looking for:

  • Not a fit: AI generated art or portfolios
  • Not a fit: Characters only (we mostly need environments!)
  • Looking for: Portfolios that clearly showcase your work (personal projects count!)
  • Looking for: Worked on at least one commercial project (it's okay if it didn't ship)
  • Looking for: Available from early 2027
  • Nice to have: Godot or Unity experience
  • Nice to have: You are also comfortable with 2D
  • Nice to have: Experience with PSX style assets

You don’t need to match every point above; we have a thousands projects and you might be a match for this or other projects, now or in the future! (Let us choose you instead of auto-filtering you out!)

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