3D Artist

Meditab Software

Ahmedabad District

On-site

INR 600,000 - 900,000

Full time

13 days ago

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Job summary

Meditab Software in Ahmedabad is seeking a versatile 3D Artist to contribute across modeling, rigging, animation, lighting, and rendering for real-time and pre-rendered projects.

You should be proficient in Maya, Blender, and Unreal Engine, with a strong portfolio demonstrating hard-surface and organic modeling, rigs, and cinematic visuals.

Responsibilities include creating clean topology, optimizing assets for real-time workflows, and collaborating with designers, tech artists, and directors.

Qualifications

  • Proficiency in Autodesk Maya and Blender.
  • Strong understanding of Unreal Engine (materials, lighting, sequencing).
  • Thorough knowledge of modeling, UV mapping, rigging, animation, and rendering.
  • Ability to create PBR-ready textures (Substance Painter a plus).
  • Solid understanding of anatomy, motion, weight, and timing principles.

Responsibilities

  • Create high-quality hard-surface and organic models based on concepts or references.
  • Produce clean topology suitable for animation and real-time workflows.
  • Optimize assets for both high-poly and low-poly use cases.

Skills

Modeling
Rigging
Animation
Lighting
Rendering

Education

Bachelor's degree optional

Tools

Autodesk Maya
Blender
Unreal Engine
Substance Painter

Job description

About the Role:

We are looking for a versatile 3D Artist with strong skills across the full 3D production pipeline, including modeling, rigging, animation, lighting, and rendering. The ideal candidate is comfortable working in Maya, Blender, and Unreal Engine, and can contribute both creatively and technically to high-quality real-time and pre-rendered projects.

Key Responsibilities:
3D Modeling
  • Create high-quality hard-surface and organic models based on concepts or references.
  • Produce clean topology suitable for animation and real-time workflows.
  • Optimize assets for both high-poly and low-poly use cases.
Rigging
  • Build efficient rigs for characters, props, and mechanical assets.
  • Develop skin weighting, controllers, and deformation systems.
  • Collaborate with animators to ensure rigs meet production needs.
Animation
  • Animate characters, objects, and cameras with strong timing, weight, and realism.
  • Create both keyframe animations and cycle animations for gameplay and cinematics.
  • Work with UE animation systems (State Machines, Sequencer, Control Rig is a plus).
Rendering & Lighting
  • Set up lighting, shading, and rendering workflows in Maya, Blender, and Unreal Engine.
  • Produce high-quality turntables, cinematic shots, product renders, and in-engine visuals.
  • Ensure consistency in look, style, and technical performance.
Pipeline & Collaboration
  • Import and prepare assets inside Unreal Engine with proper materials and LODs.
  • Maintain asset naming conventions and file organization.
  • Work closely with designers, tech artists, and directors.
Required Skills
  • Proficiency in Autodesk Maya and Blender.
  • Strong understanding of Unreal Engine (materials, lighting, sequencing, asset setup).
  • Thorough knowledge of modeling, UV mapping, rigging, animation, and rendering.
  • Ability to create PBR-ready textures (using Substance Painter is a plus).
  • Good understanding of anatomy, motion, weight, and timing principles.
  • Ability to troubleshoot technical issues in rigs, animations, and engine pipelines.
Nice-to-Have Skills
  • Experience with Control Rig in Unreal Engine.
  • Experience in simulation tools (nCloth, XGen, Geometry Nodes, Niagara).
  • Basic knowledge of Python or Blueprint scripting.
  • Familiarity with VR/AR asset optimization.
Qualifications
  • Bachelors degree in Animation, Game Design, VFX, or related field (optional).
  • Strong portfolio showcasing modeling, rigging, animation, and rendering work.
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