Unreal Engine Level Designer – Architectural Visualization (ArchViz)

Resimo

Indore District

On-site

INR 1,200,000 - 2,400,000

Full time

4 days ago
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Job summary

Resimo seeks experienced Unreal Engine Level Designers with a strong ArchViz background to create photorealistic environments using advanced lighting, post-processing, and cinematic camera work. The role emphasizes procedural workflows with Houdini Engine, PCG Framework, and Blender, plus integration with Mapbox/Cesium for Unreal.

Open positions: 5; minimum 5 years’ professional ArchViz experience required.

Qualifications

  • Minimum 5 years of professional experience in Architectural Visualization.

Responsibilities

  • Create highly realistic ArchViz environments with proper lighting, post-processing, and composition.

Skills

Unreal Engine
ArchViz
Lighting & Post-Process
Camera & Sequences
Blueprints
Houdini Engine
PCG Framework
Blender
Mapbox for Unreal
Cesium for Unreal

Tools

Unreal Engine
Houdini Engine
PCG Framework
Blender
Mapbox for Unreal
Cesium for Unreal

Job description

We are looking for experienced Unreal Engine Level Designers with a strong background in Architectural Visualization. The ideal candidate is technically sound, highly detail-oriented, and capable of executing complex environments by strictly following structured workflows and internal documentation.

Open Positions: 5

Experience: Minimum 5 Years (Professional ArchViz projects are mandatory)

Salary: Highly competitive salary, based on experience and skill level

About Resimo

Resimo empowers real estate developers and agents with cutting-edge interactive 3D off-plan visualization sales software. Our platform enables immersive virtual property tours, unit comparisons, and environmental exploration, helping clients make confident decisions faster. By seamlessly integrating with CRM systems, Resimo streamlines sales workflows, improves customer engagement, reduces time-to-close, and delivers a strong competitive advantage in real estate sales.

Key Responsibilities
Unreal Engine & Visual Quality
  • Create highly realistic ArchViz environments using proper lighting, post-process settings, and visual composition
  • Set up and fine-tune Lighting, Post Process Volumes, and overall visual mood for photorealistic output
  • Create and manage Level Sequences, camera animations, keyframes, and cinematic camera angles
  • Create, modify, and optimize materials and shaders
  • Demonstrate strong color sense and realism in material creation
  • Maintain consistency with real-world materials and lighting behavior
Optimization & Performance
  • Identify and resolve performance issues related to Nanite, texture streaming, LODs, draw calls, and level complexity
  • Ensure environments are optimized without compromising visual quality
Procedural Workflows
  • Expert-level experience with Houdini Engine for Unreal
  • Create procedural roads, buildings, trees, and environments
  • Strong hands-on experience with Unreal Engine PCG Framework for procedural content generation
  • Strong proficiency in Blender for modeling, UVs, materials, and environment creation
  • Efficient import/export pipeline between Blender and Unreal Engine
  • Ability to generate large surrounding areas using internal tools
Organization & Workflow Discipline
  • Maintain clean and structured project organization
  • Follow strict naming conventions, folder hierarchy, and outliner management
  • Execute tasks precisely according to provided documentation and workflows
Human Assets & Animation
  • Work with human characters, animations, and placement within predefined pipelines
  • Integrate animated humans naturally into ArchViz scenes
Required Qualifications (Must Have)
  • Minimum 5 years of professional experience in Architectural Visualization
  • Strong Unreal Engine expertise including lighting, materials, shaders, post-process, cameras, sequences, and optimization
  • Hands-on experience with Houdini Engine and PCG Framework
  • Understanding of basic Blueprints
  • Strong attention to detail, time management, and ownership of deadlines
  • Ability to read, understand, and strictly follow technical documentation
  • Mandatory: Unreal ArchViz Showreel and Portfolio
Good to Have
  • Experience with Mapbox for Unreal Engine
  • Experience with Cesium for Unreal
  • Knowledge of version control and asset management workflows
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