Rigging Artist

Reliance Games

Pune District

On-site

INR 1,500,000 - 2,300,000

Full time

12 days ago

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Job summary

Reliance Games is seeking a senior Art Director to drive the art vision for a portfolio of mobile titles. You will lead a multidisciplinary team, shape the art pipeline, and ensure consistent quality across all assets from concept to delivery.

You will collaborate with producers and leads to align visual style with gameplay goals, manage schedules, and mentor artists to achieve the highest standards across real-time 3D art and shaders.

Qualifications

  • Bachelor's degree in Arts/Graphic Arts or related field.
  • 5 years in games industry with 3D packages (preferably 3DS Max and ZBrush).
  • Experience on published AAA games is a strong advantage.
  • Strong verbal and written communication skills.

Responsibilities

  • Establish and drive an art culture to engage talent and deliver top player experiences.
  • Develop, maintain, and refine game art and pipelines.
  • Create mockups and presentations for game pitches.
  • Manage art scope, schedule, and budget.
  • Develop estimates and ensure high-quality deliverables.
  • Lead external vendors and provide feedback.
  • Troubleshoot art integration across platforms.
  • Contribute to studio planning for new products.

Skills

Art Direction
Leadership
3DS Max
Photoshop
Unity Engine
ZBrush
Substance Painter
Real-time Rendering
Project Management
Communication

Education

Bachelor's degree or College Diploma in Arts, Graphic Arts, or related field

Tools

3DSMax
Photoshop
Unity
ZBrush
Substance Painter

Job description

Responsibilities
  • Establish and drive an art culture that engages talent, maximizes team potential, and encourages proactive cross-discipline collaboration to deliver the best possible player experience.
  • Take an active, hands-on role in developing, maintaining, and refining game art.
  • Conceptualize mockups and draft presentations for game pitches.
  • Support the evolution and maintenance of art pipeline workflow.
  • Ensure accuracy of art scope, schedule, and budget.
  • Develop creative estimates and ensure high quality execution of all deliverables.
  • Manage external vendors and provide effective feedback.
  • Creatively problem solve art technical challenges as they pertain to various new platforms.
  • Contribute to studio level planning for new products.
  • Identify inconsistencies and opportunities for improvement within the creative process.
  • Lead inter-department communications as they relate to art and assist in supporting all external art requirements to help promote games pre, and post launch.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
  • Model and texture high quality, high and low poly 3D content.
  • Develop high poly sculpts and textures for 3D arts.
Required Skills
  • Excellent Art Direction skills and leadership with the ability to work across varied art styles.
  • An eye for detail, able to apply expert level art judgment on form, perspective, color, style, composition and movement in a way which gives the confidence and authority to own the art quality.
  • Expert knowledge of 3DSMax and Photoshop.
  • Good knowledge of Unity Engine along with Asset Integration in Unity.
  • Understanding of Material setup and in built Shaders, texture Compression, VFX - Particle system.
  • Lighting in Unity and light-map baking techniques.
  • Expert knowledge of ZBrush and Substance Painter.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Experience managing multiple projects, priorities, and deadlines with a strong attention to detail.
  • Expert understanding of art direction and storytelling.
  • Applied conceptual strategy, brainstorm facilitation, day-to-day shepherding of a project to completion and team collaboration with product managers and leads is required.
  • Proven ability to think conceptually and broadly about projects and the brand as a whole, and to develop and evolve creative system.
Requirements
  • Bachelor's degree or College Diploma in Arts, Graphic Arts, or related field is required
  • 5 years games industry experience with industry 3D packages, preferably 3DSMax ZBrush
  • Experience working on published AAA games a strong advantage
  • Strong verbal and written communication skills.
Games
  • WWE Mayhem
  • Drone Shadow Strike 3
  • Drone: Shadow Strike
  • Ultimate Robot Fighting
  • Real Steel
  • Real Steel World Robot Boxing
  • Pacific Rim: The Mobile Game
  • The Hunger Games: Catching Fire - Panem Run
  • F1 - 2011 Game
  • BOOM! Tanks
  • After Earth: The Mobile Game
  • Total Recall
  • Rage Warriors
  • ICC Cricket World Cup 2011
  • Electric City - The Revolt
  • Mini Golf 3D
  • Dancing With the Stars: On the Move
  • Hotel Transylvania 2
  • Zombie Deathmatch
  • Duck Dynasty
  • The BFG Game
  • Super Pixel Heroes
  • Monster Trucks Racing
  • Into the Badlands Blade Battle
  • Drone 2 Air Assault
  • Combat Elite: Border Wars
  • Into The Badlands: Champions
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