Art Lead 3D

Reliance Games

Pune District

On-site

INR 1,200,000 - 2,400,000

Full time

13 days ago

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Job summary

Reliance Games in Pune is seeking a seasoned Art Director to lead and elevate our game art across genres. You will drive an art culture, shape visual direction, and oversee pipelines from concept to final asset delivery.

The ideal candidate has 5+ years in games, strong leadership, expert 3DS Max, ZBrush, and Unity skills, and a solid grasp of PBR, shaders, and real-time rendering. Join a creative team shaping top-tier titles.

Qualifications

  • Bachelor's degree in Arts, Graphic Arts, or related field.
  • 5 years games industry experience with industry 3D packages, preferably 3DS Max and ZBrush.
  • Experience working on published AAA games is a strong advantage.
  • Strong verbal and written communication skills.

Responsibilities

  • Establish and drive an art culture that engages talent, maximizes team potential, and encourages proactive cross-discipline collaboration to deliver the best possible player experience.
  • Take an active, hands-on role in developing, maintaining, and refining game art.
  • Conceptualize mockups and draft presentations for game pitches.
  • Support the evolution and maintenance of art pipeline workflow.
  • Ensure accuracy of art scope, schedule, and budget.
  • Develop creative estimates and ensure high quality execution of all deliverables.
  • Manage external vendors and provide effective feedback.
  • Creatively problem solve art technical challenges as they pertain to various new platforms.
  • Contribute to studio level planning for new products.
  • Identify inconsistencies and opportunities for improvement within the creative process.
  • Lead inter-department communications as they relate to art and assist in supporting all external art requirements to help promote games pre, and post launch.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
  • Model and texture high quality, high and low poly 3D content.
  • Develop high poly sculpts and textures for 3D arts

Skills

Art Direction
Leadership
3DS Max
ZBrush
Substance Painter
Unity Engine
Photoshop
Textures
PBR Shaders
Communication Skills

Education

Bachelor's degree in Arts/Graphic Arts or related

Tools

3DS Max
ZBrush
Substance Painter
Photoshop
Unity

Job description

Responsibilities
  • Establish and drive an art culture that engages talent, maximizes team potential, and encourages proactive cross-discipline collaboration to deliver the best possible player experience.
  • Take an active, hands-on role in developing, maintaining, and refining game art.
  • Conceptualize mockups and draft presentations for game pitches.
  • Support the evolution and maintenance of art pipeline workflow.
  • Ensure accuracy of art scope, schedule, and budget.
  • Develop creative estimates and ensure high quality execution of all deliverables.
  • Manage external vendors and provide effective feedback.
  • Creatively problem solve art technical challenges as they pertain to various new platforms.
  • Contribute to studio level planning for new products.
  • Identify inconsistencies and opportunities for improvement within the creative process.
  • Lead inter-department communications as they relate to art and assist in supporting all external art requirements to help promote games pre, and post launch.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
  • Model and texture high quality, high and low poly 3D content.
  • Develop high poly sculpts and textures for 3D arts
Required Skills
  • Excellent Art Direction skills and leadership with the ability to work across varied art styles.
  • An eye for detail and expert art judgment across form, perspective, color, style, composition and movement.
  • Expert knowledge of 3DSMax and Photoshop.
  • Good knowledge of Unity Engine along with Asset Integration in Unity.
  • Understanding of Material setup and in built Shaders, texture Compression, VFX - Particle system.
  • Lighting in Unity and light-map baking techniques.
  • Expert knowledge of ZBrush and Substance Painter.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement).
  • Expert understanding of art direction and storytelling.
Requirements
  • Bachelor s degree or College Diploma in Arts, Graphic Arts, or related field is required
  • 5 years games industry experience with industry 3D packages, preferably 3DSMax ZBrush
  • Experience working on published AAA games a strong advantage
  • Strong verbal and written Communication Skills.
Games
  • WWE Mayhem
  • Drone Shadow Strike 3
  • Drone : Shadow Strike
  • Ultimate Robot Fighting
  • Real Steel
  • Real Steel World Robot Boxing
  • Pacific Rim: The Mobile Game
  • The Hunger Games: Catching Fire -Panem Run
  • F1 - 2011 Game
  • BOOM! Tanks
  • After Earth: The Mobile Game
  • Total Recall
  • Rage Warriors
  • ICC Cricket World Cup 2011
  • Electric City - The Revolt
  • Mini Golf 3D
  • Dancing With the Stars: On the Move
  • Hotel Transylvania 2
  • Zombie Deathmatch
  • Duck Dynasty
  • The BFG Game
  • Super Pixel Heroes
  • Monster Trucks Racing
  • Into the Badlands Blade Battle
  • Drone 2 Air Assault
  • Combat Elite:Border Wars
  • Into The Badlands: Champions
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