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Inspiria Knowledge Campus in Siliguri, India, invites applications for a senior academic lead role in the School of Design and Media. You will design and evolve curriculum architecture for BMS and BMAGD programs, ensuring alignment with MAKAUT/UGC norms and industry needs.
Responsibilities include building integrated academic plans, benchmarking against industry trends, leading curriculum reviews, and coordinating delivery, assessments, and internships in partnership with the placement cell.
First-Class Master’s Degree in Mass Communication, Media Science, Animation, Multimedia, Game Design, or a related discipline; Ph.D. in a relevant field desirable or pursuing Ph.D. from a reputed Institute/University.NET qualification or equivalent as per UGC guidelines in relevant disciplines, where applicable.Minimum 8 to 12 years of combined teaching, curriculum design, and/or industry experience, with demonstrated exposure to both media/mass communication and animation/multimedia/game design domains preferred.Prior experience in academic program architecture, curriculum development, accreditation processes, or department leadership will be a strong advantage.
Design, structure, and continuously evolve the curriculum architecture for the BMS and BMAGD programs, ensuring alignment with UGC/MAKAUT norms and evolving industry requirements.
Build integrated academic plans, course maps, and assessment models for both programs in coordination with the Academic team.
Benchmark program structure against industry and market trends in media, animation, and game design to keep curriculum future-ready.
Lead periodic curriculum review and revision cycles, incorporating faculty, student, and industry feedback.
Academic Delivery & Monitoring
Take overall responsibility for planning and monitoring of program delivery across the BMS and BMAGD departments.
Oversee routine academic operations – subject allocation, resource allocation, and scheduling – for both programs.
Conduct daily and quarterly monitoring of academic delivery for students and faculty members across both departments.
Ensure timely completion of practical sessions, sessional papers, and internal examinations as per university norms, with data entered into the MAKAUT portal.
Teaching & Student Skilling
Teach core and elective courses within the BMS and BMAGD curricula as required.
Train and skill students in Production – covering camera & lighting and on-set filmmaking practices – and in animation/game design workflows relevant to BMAGD.
Train and skill students in Post-Production – covering video editing, finishing workflows, and multimedia output.
Provide mentorship to students across both programs, guiding them through hands-on production, post-production, animation, and game design projects.
Introduce and integrate new technologies, applications, and digital platforms into teaching delivery for both programs.
Industry Collaboration, Internship & Placement
Cultivate collaborative partnerships with media, animation, and gaming industry experts for curriculum input, guest sessions, and student opportunities.
Coordinate training and placement activities for final-year batches of BMS and BMAGD in partnership with the Placement Cell.
Create networking opportunities and facilitate internships and placements, tracking soft-skill training schedules and progress.
Align department goals with the institution’s strategic plan through collaboration with the Corporate Relations team.
Administrative Responsibilities
Act as a passionate advocate for the college, promoting the strengths and academic offerings of the BMS and BMAGD programs.
Manage department activities and events for both programs, ensuring visibility in institutional systems (e.g., Camu).
Conduct quarterly assessments of departmental activities and incorporate outcomes into OKRs as per institutional requirements.
First-Class Master’s Degree in Mass Communication, Media Science, Animation, Multimedia, Game Design, or a related discipline; Ph.D. in a relevant field desirable or pursuing Ph.D. from a reputed Institute/University.NET qualification or equivalent as per UGC guidelines in relevant disciplines, where applicable.Minimum 8 to 12 years of combined teaching, curriculum design, and/or industry experience, with demonstrated exposure to both media/mass communication and animation/multimedia/game design domains preferred.Prior experience in academic program architecture, curriculum development, accreditation processes, or department leadership will be a strong advantage.